Intro

These docs are not and should not be used as an all encompasing tutorial or guide on how to play the mod, but rather a more detailed extension of the FAQ page. Best way to learn the mod is to play it and talk with others about it.

You'll see multiple messages similar to the above one in various other places just because some people might not read this page or forget about it

Info

You can use the drop down in the top left to access older versions of these docs, however only up to 3 versions will be present. The last patch available will always be the one used for reference in these docs.

Recently Updated:

All Chapters:

Last change: 2023-10-07

Commands

Commands work on the vanilla permission system, in case you don't know or have forgotten about how these work please refer to the char below:

LevelMeaning
1Player can bypass spawn protection
2Gives access to some cheat commands such as /clear, /attribute, /advancement or /data, command blocks also have a permission level of 2
3Server management tier for commands such as /ban, /kick, /kill or /op
4Full control over all the commands as well as some extra metrics commands, the server's console has a permission level of 4

All the commands will have their required level labeld on their page.

Warning

Third party permission systems generated by plugins are not supported! That doesn't mean they won't work, just that we officially won't recommend them or make adjustments for them in a timely fashion.

The following commands can be used with this mod:

Last change: 2023-08-09

/ability

Permission Level: 3

  • /ability give <ability> <targets>
    • Give the selected ability to one or multiple targets
  • /ability remove <ability> <targets>
    • Removes the selected ability from one or multiple targets
  • /ability unlock_group <group> <targets>
    • Give all the abilities of a certain group (devil fruit, race, fighting style) to one or multiple targets
  • /ability lock_group <group> <targets>
    • Removes all the abilities of a certain group (devil fruit, race, fighting style) to one or multiple targets
  • /ability reset_cooldown <targets>
    • Resets the cooldown for all the equipped abilities of one or multiple targets
Last change: 2023-08-09

/abilityprotection

Permission Level: 3

Info

Abilities can be whitelisted from these areas using the "Protection Whitelist" config field, if an ability is whitelisted it will bypass any properties an area might have, meaning a whitelisted ability can damage the ground and other entities within an area even if that area's properties do not allow for it!

Warning

The entire world restoration part is extremely new and untested properly on medium-large servers, use with care as restoring too many blocks too fast in multiple parts of the world or in multiple dimensions might result in big lag spikes. This warning will get removed once more testing is done and the system matures.

Command Usage

  • /abilityprotection new <size>
    • Creates a new protection of selected size at the sender's position
  • /abilityprotection props <props> <id> <value>
    • Changes one of the properties of the given protection
    • The following properties exist, each protection has its own properties that can be changed separately from others
      • block_destruction, allows the destruction of blocks within protections
      • entity_damage, allows entities to be damaged within protection
      • block_restoration, allows blocks to be restored after being exploded or replaced, mined blocks will not get restored
      • abilities_use, allows the usage of abilities, this extends to projectiles of said abilities being allowed, it does not however extend to the functionality of said abilities or their projectiles, the block_destruction or entity_damage properties will still have to be enabled if you wish the abilities being used to have any damage or effect on the world.
      • restoration_amount, amount of blocks to be restored every interval
      • restoration_interval, interval between each restoration
      • keep_stats, allows players to keep both stats (doriki, bounty, belly etc) as well as inventory items and minecraft experience on death when inside a protection, does not affect their spawn point
  • /abilityprotection list
    • Lists all the protection areas with their id and positions
    • Entries can be clicked in order to teleport to their positions
  • /abilityprotection info <id>
    • Lists all the properties of a give protection
  • /abilityprotection resize <id> <size>
    • Resized the given protection area with the new given size
  • /abilityprotection remove <id>
    • Removes the protection area with the selected id
  • /abilityprotection view <true/false>
    • Generates a wall similar to the world border of vanilla surrounding the area being protected
    • If the area's Y value is bigger than 256 the top and bottom won't render

More Info

  • NBT data is preserved however inventories are not! If a lamp gets destroyed while powered, it will be restored in its powered state (together with the redstone powering it), however if a chest gets destroyed all of its contents will drop as normal, these items CAN get stuck inside the restored chunks depending on how the ground looks.
Last change: 2023-10-29

/removedf

Permission Level: 2

  • /removedf <target>
    • Removes the devil fruit and all the abilities related with it from the given target
Last change: 2023-08-09

/doriki

Permission Level: 2

Info

Doriki Limits for the amount parameter are based on the actual Doriki limit of the config defined by the "Doriki Limit" config field

  • /doriki <amount> <targets>
    • Give the amount of doriki to one or multiple targets
    • If the provided amount is negative the value with be subtracted for the target's doriki
Last change: 2023-08-09

/hakiexp

Permission Level: 2

  • /hakiexp <type> <amount> <targets>
    • Give the amount of haki experience to one or multiple targets
    • The given type can be one of the 3 types IMBUING, HARDENING, KENBUNSHOKU, each type will add the given amount to its own pool of experience
    • The given amount can be between -100 and 100
Last change: 2023-08-09

/belly

Permission Level: 2

  • /belly <amount> <targets>
    • Give the amount of belly to one or multiple targets
    • If the provided amount is negative the value with be subtracted for the target's belly
    • The given amount can be between -999.999.999 and 999.999.999
Last change: 2023-08-09

/extol

Permission Level: 2

  • /extol <amount> <targets>
    • Give the amount of extol to one or multiple targets
    • If the provided amount is negative the value with be subtracted for the target's extol
    • The given amount can be between -999.999.999 and 999.999.999
Last change: 2023-08-09

/pouch

Permission Level: 0

  • /pouch ALL
    • Creates a belly pouch item transfering all of your belly in it
  • /pouch <amount>
    • Creates a belly pouch item transfering the given amount of belly in it
Last change: 2023-08-09

/bounty

Permission Level: 2

  • /bounty <amount> <targets>
    • Give the amount of bounty to one or multiple targets
    • If the provided amount is negative the value with be subtracted for the target's bounty
    • The given amount can be between -100.000.000.000 and 100.000.000.000
Last change: 2023-08-09

/issuebounty

Permission Level: 0

  • /issuebounty <target> <bounty>
    • Issues the given bounty for a target
    • Only Marines of rank Captain or higher can use this command
    • The target must be a Pirate, Revolutionary or Bandit
    • The player issuing the bounty must have the bounty amount available as belly, this amount will be used as the reward of the wanted poster
Last change: 2023-08-09

/getwantedposter

Permission Level: 2

  • /getwantedposter <target>
    • Issues a new wanted poster for the target and gives it to the player who executed the command
Last change: 2023-08-09

/loyalty

Permission Level: 2

  • /loyalty <amount> <targets>
    • Give the amount of loyalty to one or multiple targets
    • If the provided amount is negative the value with be subtracted for the target's loyalty
    • The given amount can be between -100 and 100
Last change: 2023-08-09

/quest

Permission Level: 3

  • /quest give <quest> <target>
    • Give the selected quest to the target if they don't already have it accepted
  • /quest remove <quest> <target>
    • Removes the selected quest from the target
  • /quest finish <quest> <target>
    • Finishes the quest for the target if they already have it accepted
  • /quest unfinish <quest> <target>
    • Unfinishes the quest for the target if they already have it finished
Last change: 2023-08-09

/check_player

Permission Level: 2

  • /check_player <target>
    • Sends a client-sided chat message for the command executor detaling the target's stats
Last change: 2023-08-09

/check_fruits

Permission Level: 3

Info

This command can only be used if the "One Fruit per World" config option is set to either SIMPLE or EXTENDED

  • /check_fruits list
    • Sends a client-sided chat message for the command executor detaling all the fruits in the world, spawned fruits, which player holds or ate what fruit and the logoff details of devil fruit players
  • /check_fruits history <fruit> [(page)|export]
    • Lists the history of the given fruit, who had it, what happened to it and when
    • The fruit needs to be on a specific format as such:
      • Pika Pika no Mi turns into pika_pika
      • For Zoans with models the following Zou Zou no Mi, Model: Mammoth will turn into zou_zou_mammoth
      • Same format applies for all fruits.
    • The command will only output the last 100 entries due to Minecraft's chat, to view more entries you can use the following argument to input a number representing the page number ex: /check_fruits history pika_pika 4
      • The page numbers will start from 0 (signifying the 1st page)
    • The export argument will generate a folder called onefruit-exports holding a file (or multiple) for the fruit you've exported,
      • Ex: /check_fruits history pika_pika export will export the entire history of the Pika Pika no Mi
Last change: 2023-10-29

/damagem

Permission Level: 2

  • /damagem <multiplier> <target>
    • Sets a damage multiplier for the target
    • The multiplier can be between 0 and 10 including decimals
    • The damage multiplier should affect the damage of all abilities, their projectiles and explosions, it will NOT affect effect duration/amplifier
Last change: 2023-08-09

Go Rogue

Permission Level: 0

  • /gorogue
    • Allows the player of a faction to attack and kill members of the same faction, players who use this command can be attacked by anybody!
Last change: 2023-08-09

Config

Where to find the config

OSLocation
Windows%appdata%/.minecraft/config1
Linux~/.minecraft/config
macOS~/Library/Application Support/minecraft/config
1

The %appdata% folder can be opened by pressing Windows Key + R and searching for %appdata%

You can edit these configs with any text editor, however do note that the default option for Windows (Notepad) is very underpowered when it comes to editing configs of any kind so we do suggest you install and use Notepad++ for a nicer experience.

Info

Configs are optional ways to experience the mod, they are not the intended behaviour and will never receive proper balancing from us.

Warning

Not all config options are explained here however all config options have comments in the actual config file so please read their descriptions.

Cloth Config

Cloth config is a separated mod that you can install to get a more visual experience when editing the config in game.

Mod page: https://www.curseforge.com/minecraft/mc-mods/cloth-config

Make sure you download the Forge version!

After installing it go in the Mods menu from the Main Screen, select the Mine Mine no Mi mod and press the Config button.

The follow screen should open where you can visually edit the config using user friendly buttons, sliders and text inputs.

Cloth Config screen

The following configs are some of the more important ones:

Last change: 2023-08-09

Keep Stats after Death

Dictates what logic to apply when a player dies.

Info

Challenges and Quests are kept through deaths no matter the config option!

The main option is called "Keep Stats after Death" and has the following possible values:

  • AUTO (default)

    • keep 1/3 of the player's bounty, doriki and currencies
    • keep the race, faction and fighting style
    • keep half of the player's haki exp
    • remove devil fruits
  • NONE

    • doesn't keep anything, complete wipe of the character's stats
  • FULL

    • keeps everything intact
  • CUSTOM

    • this option is special and works in sync with a series of other config options from the "Stats to Keep" category
    • allows for more fine tuning of how much a player loses on death
    • None of the "Stats to Keep" options will work if the "Keep Stats after Death" option is not set to "CUSTOM"
Last change: 2023-08-09

Haoshoku Haki Unlock Logic

Dictates how a player can unlock the Haoshoku Haki ability

The option is called "Haoshoku Haki Unlock Logic" and has the following possible values:

  • EXPERIENCE

    • Allows every player to eventually unlock the ability based on the total amount of haki experience they have
  • NONE

    • Nobody can unlock the ability via natural progression, commands can still be used to add it however
  • RANDOM

    • Players are determined "worthy" by their account's ID, you can check if your account has is eligible via our Haoshoku Haki Checker
    • This option carries from world to world and server to server assuming the server uses the RANDOM config option
  • COMBINED (default)

    • Combines the RANDOM and EXPERIENCE options allowing players to both spawn with it and unlock it eventually via grinding
  • TRUE_RANDOM

    • For the "worthyness" of a user the server's world seed is also added into play, meaning players might get the ability on one world but not another.
    • The Checker will not work for this option!
Last change: 2023-08-09

One Fruit per World

Dictates how many fruits of the same kind and how their existence is handled

This config category has multiple options under it the most important option being "One Devil Fruit per World Logic" and has the following possible values:

  • NONE

    • Multiple fruits of the same type exist and can be eaten by any number of players without restrictions
  • SIMPLE

    • Only 1 fruit of each can be obtained and eaten, when its user dies the fruit is put back into circulation (or respawned if Devil Fruit Reincarnation is used), no further restrictions are applied
  • EXTENDED

    • SIMPLE option with the added protection against storing fruits, fruits placed in containers will imediatly be dropped or not allowed to be placed, depending on the context

The following options are only available while "One Devil Fruit per World Logic" is set to "EXTENDED":

  • "Unable to pickup Devil Fruit as a fruit user"

    • Makes Devil Fruit users unable to pick up additional fruits. false by defalt
  • "Inventory Fruit Limit"

    • Sets a hard limit of fruits that can be hold in the user's inventory, additional fruits cannot be picked up. 3 by default
  • "Days for Inactivity"

    • Counts the offline time for players and removes their fruits if the limit has been surpassed. defaults at 6 days

Info

  • If a player eats a fruit spawned via unsupported methods while its already in existence a message will pop up that the fruit is already being used
  • Server admins can use /check_fruit command for a list of fruits and their status
Last change: 2023-08-09

Ability Fraud Checks

Dictates if a player's ability list should be checked upon joining the world.

The option is called "Ability Fraud Checks" and its a simple true/false option. true by default.

Info

Abilities obtained via commands are not affected by these checks!

It covers a wide area of checks such as:

  • Devil Fruit abilities are removed if the user did not eat their required fruit
  • Race abilities are removed if the doriki values do not meet the required thresholds
  • Fighting Style abilities can be removed if the trial completion is removed from the player's data (this however cannot happen under normal circumastances without admin or mod intervention)
  • Haki abilities are removed if the doriki or haki exp values do not meet the required thresholds
Last change: 2023-08-09

Ability Bars

How many ability bars a user should have access to on a scale of 1 to 10 (with 2 as the default).

Info

This only handles the number of total ability bars, NOT the number of currently displayed ones, for that you'll have to check in the client config for 'Ability Bars on Screen'

This config works differently depending if its on client or server side!

  • While used on the server it acts as the maximum number of allowed ability bars a player can use
  • While used on the client it'll act as the actual number of bars allowed between 1 and the server's allowed limit
  • The client's number cannot exceed the server's limit, otherwise it'll scale back to the maximum allowed

Example

If the server you're joining has a maximum limit of 5 ability bars allowed, your local config can use any number between 1 and 5!

Last change: 2023-08-09

Randomized Fruits

Dictates if the devil fruits should be obfuscated or not, to give players a more authenthic sense of not knowing what each fruit does without learning about them first.

The option is called "Randomized Fruits" and its a simple true/false option. false by default.

When this option is enabled the following changes will happen:

  • Devil Fruits will get their texture randomized, different shapes, different stem and body colors
  • All names will get changed into "Devil Fruit"
  • Devil Fruit Clues and Devil Fruit Encyclopedia items will become available as part of loot pools in mod structures as part of different pools from the regular items as to not disturb the spawn % of all other items
  • The Encyclopedia will list all the fruits and how much of each you know about them, each fruit has 3 parts you need to find in order to be 100% sure its the fruit you want, shape, stem color and body color.
  • Each clue holds one or multiple parts of one or multiple fruits that will get added to all the encyclopediae in you're inventory
  • Fruit parts are randomized for every world individually so no worlds will have the same textures for their fruits
Last change: 2023-08-09

Devil Fruits Reincarnation

Dictates the % chance of fruits respawning into nearby apples after its user's death.

The reincarnation range at the moment is hard coded at 30 blocks, this is mostly due to performance concerns.

The category called "Devil Fruits Reincarnation" holds 3 options for different respawn cases as such:

  • "Dropped Apple Reincarnation Chance"

    • The chance of devil fruits reincarnating into dropped apples (on ground items)
  • "Inventory Apple Reincarnation Chance"

    • The chance of devil fruits reincarnating into apples held by other players or entities (such as villagers or entities holding apples) in their inventory
  • "Chest Apple Reincarnation Chance"

    • The chance of devil fruits reincarnating into apples stored in chests
Last change: 2023-08-09

Native Busoshoku Haki

Dictates if NPCs can unlock and use Busoshoku Haki abilities.

By default only selected NPCs have a chance to spawn with Haki (such as Captains or Trainers), this config, when enabled, will make any NPC with above 5000 doriki or with an attack of 5 or above (7 for Hard difficulty) be able to use Busoshoku Haki.

This can be useful for players or server owners who want more of a challange, as spawning an NPC with doriki above 5000 will automatically make it use Busoshoku Haki.

Last change: 2023-08-09

Ability Griefing

Info

This config option is global, meaning all abilities will stop destroying/replacing any blocks.
If you only need to protect a small area consider using /abilityprotection command instead for it.

Allows abilities and everything related to abilities (explosions, projectiles etc) to break or replace blocks as needed.
Config is a true/false option with true enabled by default.

Each ability also has its own set of blocks that its allowed to replace/destroy which are used when this option is set to true.

Warning

Due to how some abilities work disabling this option will make certain abilities completely or partially useless.
Ex: Yami Yami no Mi's Black Hole will be useless and by extension its Liberation ability will become useless as well.

Last change: 2023-10-29

Haoshoku Coloring

Dictates how the haoshoku lightning's outline will be colored

The config is made up of two different options, one found inside the Common Config called "Haoshoku Coloring Logic" and the other one found inside the Client Config named "Haki Color".

Haoshoku Coloring Logic

Has the following options:

  • STANDARD (default)

    • Lightning will always have a red outline
    • When used by a server this means all users will follow this rule and have a default red lightning, regardless of their config
  • CUSTOM

    • This directly ties in with the "Haki Color" option in the Client Config as the color selected there will be the one the lightning will use, by default its set to the same red as STANDRD
    • When used by a server it gives all players the ability to customize their lightnings via their own config
  • RANDOM

    • When this config is enabled all users will have a random color based on their account's ID

Haki Color

Is represented in a Hexadecimal format ranging from #000000 to #FFFFFF with #FF0000 being the default

Last change: 2023-08-09

Global Ability Protection

Info

This page is not for a singular config option but rather all options that affect Ability Protections globally.

Info

Remember that 1 game tick means 0.05 seconds, every second 20 game ticks have passed

Global Protection Restoration Grace

This option sets the time period of time (in ticks) before blocks affected by explosions or replacements start to be restored, otherwise known as the grace time. Once the grace period time ends an x amount of blocks will be restored every y ticks according to each protection's properties.

Stop Restoration Near Players

A simple true/false value, if active and a player is closer than 10 blocks to an area marked for restoration this area will be paused, as to not trap the players and cause suffocation deaths. Note that this is only for players, any other npc, item, projectile, or any other entity of any kind can still be caught and trapped by the restoration.

Protection Whitelist

A list of abilities that are completely allowed inside a protection.

The format of these abilities needs to be modid:abilityid (example: mineminenomi:ice_age)

This whitelist will bypass any properties a protection area might have, as such Ice Age for example can replace blocks with its ice even if the protection has block_destruction property set to false

Last change: 2023-10-29

Factions

Factions are chosen by players upon first joining a world by pressing the Player Stats key (R by default) or by using a Character Creator book.

Choosing a faction affects what system your character is going to use for faction progression as well as what other factions are going to be aggressive or passive towards you.

Faction Progressions

Factions

Last change: 2023-08-09

Bounty

Bounties are a progression system for Pirates, Revolutionaries and Bandits.

The only way for a player to see their, or somebody else's, bounty is via Wanted Posters.

Having a high bounty will eventually lead to bounty hunters and marines hunting you down and ambushing you wherever possible.

Info

Wanted Posters are NOT dynamic, one poster will always represent the same person and the bounty they had at that point in time, outdated or claimed posters however will have a ∅ symbol on them.

Obtaining a bounty

Players can increase their bounty by killing civilians or marines. The amount gained varies by the NPC's importance and power level.

At random intervals when the player's bounty exceeds certain thresholds they'll get issued a Wanted Poster by the Marines, alternatively marine players that are above the rank of Captain and have the required funds can issue bounties themselves for any player they wish.

Obtaining a Wanted Poster

Every 15 minutes (real time) wanted poster packages are going to be delivered nearby players, these packages contain a random number of posters (max 5).

Marine bases also have Wanted Poster available inside them either on a wall dedicated to wanted posters or inside chests as packages.

Getting rid of a bounty

Only way to get rid of bounties is by dying. If the death is caused by a Bounty Hunter then the player is going to lose all of their bounty, if the death is caused by other means then they're only going to lose 1/3 of their bounty.

Last change: 2023-08-09

Loyalty

Loyalty is the progression system used by Marines and Revolutionaries.

Loyalty comes in forms of ranks unique for each organization, certain ranks come with benefits related to that faction.

Warning

At the moment ranks are soft capped to avoid the unique ones from being obtained by multiple people until the system is further developed.

How to gain Loyalty

Loyalty is gained passively, after reaching 4000 doriki you start gaining 1 loyalty point per ingame day.

Warning

Stopping the day/night cycle using /gamerule doDaylightCycle false will break this functionality as well!

Available Ranks

Marine Ranks

  • Chore Boy (default, 0 loyalty)
  • Seaman (5 loyalty)
  • Petty Officer (10 loyalty)
  • Lieutenant (15 loyalty)
  • Commander (20 loyalty)
  • Captain (25 loyalty)
  • Commodore (40 loyalty)
  • Vice Admiral (50 loyalty)
  • Admiral (70 loyalty)
  • Fleet Admiral (100 loyalty)

Revolutionary Ranks

  • Member (default, 0 loyalty)
  • Officer (30 loyalty)
  • Commander (50 loyalty)
  • Chief of Staff (80 loyalty)
  • Supreme Commander (100 loyalty)

Perks

Marine Perks

  • Lieutenants
    • Receive the Small Muster ability that allows them to summon a small group of reinforcements
  • Captains
    • Receive the Muster ability, same as Small Muster but the reinforcement group is bigger
    • Can use their belly to issue wanted posters for Pirates, Revolutionaries or Bandits
  • Admirals
    • Can use the Golden Den Den Mushi to summon a Buster Call on their current location

Revolutionary Perks

Warning

At the moment revolutionaries have no perks gained from loyalty.

Last change: 2023-08-09

Marines

Marines Logo

Perks

  • All marines, NPC or Player, are part of the same organization and group and therefor cannot harm each other
  • Marines also cannot hurt Villagers or Civilians (this includes Trainer and Skypean NPCs)
  • Additionally Bounty Hunters are allied with the Marines helping them hunt down dangerous targets so they cannot hurt each other either
  • Marines use Loyalty to progress through ranks and unlock abilities or personal perks, read more about Loyalty
Last change: 2023-10-29

Pirate

Pirates Logo

Perks

  • Pirates are aggressive towards every other faction excluding their own crew
  • Players will gain bounties based on what they kill, gaining enough notoriety will result in them getting attacked by bounty hunters and marines, read more about Bounties
  • Players can form their own crew with any number of players by using Sake Bottles and Sake Cups, read more about Crews
Last change: 2023-10-29

Crews

How to create a crew

  1. You'll need a Sake Bottle (bought from traders) and a couple of Sake Cups (crafted) based on how many other players you want to join the crew
  2. Shift + Right Click the Sake Bottle to create thecrew and give it a name
  3. Right click on other players with the Sake Bottle while they're holding their Sake Cup to fill them, after drinking the cup they'll join the crew
    • While you can invite non-pirate players into your crew do note that they will get turned into pirates after drinking the sake!

The Jolly Roger

  • Captains can change the jolly roger at any point after the crew's creation from the Crew's screen
  • The jolly roger will show up on the back of pirate capes for all members of the crew
  • Patreons get an additional 15 jolly roger elements to use in their designs

Random info bits

  • If the Captain of the crew leaves the next in line will get appointed Captain based on the join order
  • Members of the same crew cannot harm each other
Last change: 2023-08-09

Bounty Hunter

Bounty Hunters Logo

Perks

  • Can't get hurt by Marines and other Bounty Hunters
  • Can hunt down players using their Wanted Posters to get the full amount of belly as their reward
Last change: 2023-10-29

Revolutionaries

Revolutionaries Logo

Perks

  • All Revolutionaries, NPC or Player, are part of the same organization and group and therefor cannot harm each other
  • Revolutionaries also cannot hurt Villagers or Civilians (this includes Trainer and Skypean NPCs)
  • Players will gain bounties based on what they kill, gaining enough notoriety will result in them getting attacked by bounty hunters and marines, read more about Bounties
  • Revolutionaries use Loyalty to progress through ranks and unlock abilities or personal perks, read more about Loyalty
Last change: 2023-10-29

Bandit

The Bandit faction is currently only available for NPCs.

Warning

While its possible to use this faction for players via 3rd party mods or NBT editing its not officially supported for player use at the moment. Use at your own risk!

Last change: 2023-08-09

Races

Races are chosen by players upon first joining a world by pressing the Player Stats key (R by default) or by using a Character Creator book.

Choosing a race affects what abilities you can unlock using Doriki as well as what passives you'll have.

Races

Last change: 2023-08-09

Human

Humans Logo

Perks

  • Humans are extremely neutral, they have no specific buffs or debuffs
  • They can use Rokushiki abilities starting with 500 doriki

Rokushiki

  • Soru (500 doriki)
  • Tekkai (1000 doriki)
  • Geppo (1250 doriki)
  • Shigan (3000 doriki)
  • Kami-E (3600 doriki)
  • Rankyaku (5000 doriki)
  • Rokuogan (7000 doriki)
Last change: 2023-08-09

Fishman

Fishmen Logo

Perks

  • Fishmen gain couple of permanent passives
    • infinite water breathing
    • a x1.8 increase in swimming speed
    • much better visibility while in water
  • They can use Fishman Karate abilities starting with 800 doriki

Fishman Karate

  • Uchimizu (800 doriki)
  • Kachiage Haisoku (1000 doriki)
  • Two Fish Engine (2000 doriki)
  • Samehada Shotei (3000 doriki)
  • Murasame (5000 doriki)
  • Yarinami (5500 doriki)
  • Karakusagawara Seiken (7500 doriki)
Last change: 2023-08-09

Cyborg

Cyborg Logo

Perks

  • Cyborgs gain a new resource, namely Cola. This resource is visible in both the player's menu and next to the combat bar
  • To replenish this resource Cyborgs must drink Cola
  • Drinking Ultra Cola will increase the maximum amount of Cola that the player can hold up until 20 bottles (or a maximum of 400 cola)
  • Equipping a Cola Backpack will increase the maximum cola by 400, it will also auto consume cola bottles when needed to replenish the cola bar
  • Cyborgs also gain a natural armor layer (10 armor) but the downside of this is that they're swimming is slower than regular humans
  • They can use Cyborg abilities, they start with all of them unlocked

Cyborg Abilities

  • Fresh Fire (0 doriki)
  • Cola Overdrive (0 doriki)
  • Strong Right (0 doriki)
  • Radical Beam (0 doriki)
  • Coup de Vent (0 doriki)
  • Coup de Boo (0 doriki)
Last change: 2023-08-09

Mink

Mink Logo

Perks

  • Minks gain natural buffs in Speed and Jump Height
  • Minks come in 3 varieties between Bunny, Dog and Lion types, they are randomly chosen at character creation and cannot be changed, they are purely cosmetic
  • They suffer from debuffs while in hot biomes (such as deserts, hot oceans are not included)
  • They can use Electro abilities starting with 500 doriki
  • Starting with 1200 doriki they can start using Sulong if the full moon is visible gaining massive buffs in their stats and abilities

Mink Abilities

  • Eleclaw (500 doriki)
  • Electrical Missile (800 doriki)
  • Sulong (1200 doriki)
  • Electrical Tempesta (3000 doriki)
  • Electrical Luna (3600 doriki)
  • Electrical Shower (7000 doriki)
Last change: 2023-08-09

Fighting Styles

Fighting Styles are chosen by players upon first joining a world by pressing the Player Stats key (R by default) or by using a Character Creator book.

Each Fighting Styles gets a different set of abilities that players can learn from their respective Trainer.

Fighting Styles

Last change: 2023-08-09

Swordsman

Swordsman Logo

Swordsmen can learn their abilities from Dojo Senseis which can either spawn around the world or in their Dojo structures.

Dojo Structure

Perks

  • Swords deal an extra x1.2 damage with melee weapons

Abilities

  • Shi Shishi Sonson
  • Yakkodori
  • Sanbyakurokuju Pound Ho
  • O Tatsumaki
  • Hiryu Kaen
Last change: 2023-08-09

Sniper

Sniper Logo

Snipers can learn their abilities from Bow Masters which can either spawn around the world or in their Sniper Range structures.

Sniper Structure

Perks

  • Snipers get double the accuracy normal players have
  • If the Sniper's Goggles are equipped this buff increases to 4 times the accuracy

Abilities

  • Kaen Boshi
  • Kemuri Boshi
  • Tokuyo Abura Boshi
  • Tetsu Boshi
  • Sakuretsu Saboten Boshi
  • Nemuri Boshi
  • Renpatsu Namari Boshi
Last change: 2023-08-09

Doctor

Doctor Logo

Doctors can learn their abilities from the Doctors NPCs which can either spawn around the world or in their Medic Tent structures.

Doctor Structure

Perks

  • Doctors rely on a mix of healing, buffing and deffing abilities to act as a support for other players
  • They need to have a Medic Bag equipped in order to use most of their abilities (except Doping)

Abilities

  • First Aid
  • Failed Experiment
  • Medic Bag Explosion
  • Doping
Last change: 2023-08-09

Art of Weather

Art of Weather Logo

Art of Weather players (sometimes referred to Weather Wizards) can learn their abilities from the Weather Wizards which can either spawn around the world or up on Sky Islands.

Art of Weather Structure

Perks

  • Art of Weather is a complicated fighting style that relies on creating tempos using the 3 basic weather balls (Heat, Cool and Thunder)
  • Clima Tacts are required for performing said combos, and some can only be performed using higher grade Clima Tacts
  • Sneaking while using one of the 3 basic weather balls will charge them into the clima tact, allowing for different tempos to be executed

Abilities

  • Heat Ball
  • Cool Ball
  • Weather Cloud Tempo
  • Thunder Ball
  • Thunderbolt Tempo
  • Rain Tempo
  • Mirage Tempo
  • Fog Tempo
  • Thunderstorm Tempo
  • Thunder Lance Tempo
  • Gust Sword
  • Weather Egg
Last change: 2023-08-09

Black Leg

Black Leg Logo

Black Leg players can learn their abilities from the Black Leg Trainer NPCs which can either spawn around the world or in their Kitchen structures.

Black Leg Structure

Perks

  • Black Leg players gain more fist (in their case leg) damage as their doriki increases up to a maximum of 4 extra damage
  • They also gain some extra range (about half a block more) and more attack speed

Abilities

  • Concasse
  • Extra Hachis
  • Anti Manner Kick Course
  • Party Table Kick Course
  • Skywalk
  • Diable Jambe
  • Bien Cuit Grill Shot
Last change: 2023-08-09

Brawler

Brawler Logo

Brawlers can learn their abilities from the Brawler NPCs which can either spawn around the world or in their Boxing Ring structures.

Brawler Structure

Perks

  • Brawlers gain more fist damage as their doriki increases up to a maximum of 5 extra damage

Abilities

  • Suplex
  • Spinning Brawl
  • Genkotsu Meteor
  • Hakai Ho
  • Jishin Ho
  • King Punch
Last change: 2023-08-09

Combat

Combat Chapters

Last change: 2023-08-09

Blocking

Blocks

There are 3 major ways to block incoming damage as of right now.

Info

For each of these cases a specific sound and/or particle effect will play whenever a successful block occurs!

Passive Abilities

One such category includes the logia invulnerabilities.

This is the automatic reflex that all logias (except Yami Yami no Mi) have as a passive and allows them to block most incoming damages.

All of them will get bypassed by Haki and Shockwave-type abilities.

However some of them have special exceptions, such as Goro Goro no Mi's invulnerability being completely bypassed by Rubber-type abilities, or Suna Suna no Mi's by Water-type abilities.

In this category you also have more specialized passives such as:

  • Sabi Sabi no Mi's Rust Skin, a passive which will rust all metalic items and abilities used against itself and nothing else
  • Phoenix's Flames of Regeneration which acts as both a generic invulnerability (much like that of logias) while also auto-healing the user
  • Bara Bara no Mi's immunity to Slash-type abilities (including swords)
  • And many others

Active Abilities

This includes all abilities that need to be activated by the user in order for their effect to be used, such as Tekkai, Samehade Shotei, or Supa Supa no Mi's Spider as a few examples.

This category might also include more specialized blocking mechanics such as Kame Kame no Mi users crouching while in their Animal Form blocking all incoming damages.

Shields

Shields can fully block certain abilities, such as physical grappling ones.

Physical projectiles can also be partially blocked while shields are used.

Haki Blocks

Special category used only by certain abilities, check for the difference in both entities total haki to determine if a hit is sucessful or not. The follow logic is used:

  • If the difference is greater than 5 for the defending side, the block will always happen
  • If the difference is greater than 5 for the attacking side, the block will always fail
  • However if the difference between the attacker's and defender's total haki experience is lower than 5 there then the block will only have a 95% chance of success, this chance increases based on how close the difference is up until a maximum of 97% chance.

So to simplify when both parties are of equal haki the attacker only has a 3% chance to hit.

Last change: 2023-08-09

Damage Reduction

While not a blocking mechanic per se, players are also given 2 major stats to boost their defences and reduce incoming damage.

Armor and Toughness.

Armor Stat

Armor is obviously obtained from the armor items you're wearing, certain Zoans such as Kame Kame no Mi might also buff this Armor stat through their buffs.

Armor can be bypassed by certain abilities either partially or fully.

Toughness Stat

Toughness is the physical toughness of your body, it can be increased in one of the following ways:

  • Passively by increasing your Doriki, at max Doriki a player will have increased their Toughness stat to 8
  • Using certain abilities that offer Toughness as part of their mechanics
    • Using Busoshoku Haki: Full Body Hardening at max Haki it will provide an additional 8
    • Kira Kira no Mi's Diamond Body will provide an additional 8
  • Certain Zoan Points offer Toughness as a passive buff such as Allosaurus, Brachiosaurus, Pteranodon, Leopard and others

Health

While health will not reduce the amount of damage you receive it will directly allow you to live longer and take more damage.

Players can gain more health in one of the following ways:

  • Passively by increasing your Doriki, at max Doriki a player will have a total HP pool of 250
  • Certain Zoan Points will offer extra Health as passive buff such as Daibutsu, Brachiosaurus, Mammoth and others
Last change: 2023-08-09

Ability Damage Types

These types are loose classifications in which abilities might fit, they denote some generic functionalities. They are further split in 3 categories, generic types, haki types and elemental types.

Info

If an ability has no type, it will be counted as "UNKNOWN" this means it will not get buffed by player stats or haki related abilities. Usually however this is not even needed as most UNKNOWN abilities are passives or purely functional abilities, such as Mera Mera no Mi's Head Dash for example.

Weapons can and do make use of the following types as well.

Types

Fist

Fist Icon

Note: Despite the name this is also used for kicks

These abilities are buffed directly by a player's punch damage, meaning an empty hand is required for this bonus to be applied.

All FIST abilities are also PHYSICAL.

Slash

Slash Icon

Abilities that are buffed by held weapons (such as swords) based on the item's damage.

Bara Bara no Mi users are completely immune to slash-types.

Blunt

Blunt Icon

Abilities that are also buffed by held weapons (such as maces) based on the item's damage.

Gomu Gomu no Mi users are completely immune to blunt-types.

Physical

Physical Icon

Used to denote an ability that makes physical contact with the enemy.

Sube Sube no Mi users will deflect all physical type abilities. Gomu Gomu no Mi users will also negate a % of damage received from such abilities

Internal

Internal Icon

Internal damage is a type of damage that bypasses all physical protective measures (such as armor) and certain abilities that can defend the user from physical damages.

Projectile

Projectile Icon

Currently used for all projectiles but with no functionality for the moment.

Haki

Hardening

Hardening Icon

Used to denote abilities buffed by hardening haki abilities. Damage bonus is calculated based on the user's haki experience and doriki stats.

Imbuing

Imbuing Icon

Used to denote abilities buffed by imbuing haki abilities. Damage bonus is calculated based on the user's haki experience and doriki stats.

Special

Special Icon

Used to denote abilities buffed by both hardening and imbuing haki abilities. Damage bonus is calculated based on the user's haki experience and doriki stats.

Elemental

Info

Elemental types are used internally for extra defence/immunity logic, they do not boost an ability's damage at all.

Some of them are also at the moment used only for futureproofing. As such they have very little or no usage.

Fire

Fire Icon

Light

Light Icon

Lightning

Lightning Icon

Used by Gomu Gomu no Mi for its lightning immunity

Magma

Magma Icon

Shockwave

Shockwave Icon

Cannot be negated by any Logia Invulnerability

Water

Water Icon

Cannot be negated by Suna Suna no Mi's invulnerability

Ice

Ice Icon

Rubber

Rubber Icon

Cannot be negated by Goro Goro no Mi's invulnerability

Explosion

Explosion Icon

Wax

Wax Icon

Wax-based projectiles will instantly destroys Poison-based projectiles if they touch Similarly used by Doru Doru no Mi's Candle Champion's increased resitance against all Poison-based physical attacks

Poison

Poison Icon

Rust

Rust Icon

Smoke

Smoke Icon

Metal

Metal Icon

Will be negated by Sabi Sabi no Mi's Rust Skin when its active

Air

Air Icon

Last change: 2023-08-09

Doriki

Doriki is one of the two power levels players and entities have and can get abilities based on.

Doriki allows players to unlock and use Racial abilities, more about them here

Its also used partially in unlocking Haki abilities and improving them

Doriki also increases a user's max health, after 2000 doriki every 100 doriki awards the player with 1 extra health point up to a maxmimum of 100 health.

How to obtain Doriki

Killing entities is, at the moment, the only way to reliably gain doriki. Stronger enemies give more doriki while non-aggressive ones will not give anything.

Large amounts of doriki can be obtained by finishing Challenges as well, however with this feature being still work in progress and with not many challanges being available its never going to be a reliable way of obtaining doriki.

Why do I stop gaining Doriki ?

Doriki gains have limits based on how strong the player and its target are, meaning players are unable to farm the same enemy until max doriki. Killing stronger and stronger enemies as the player grows is mandatory.

What mobs can give Doriki ?

Entities from the Mine Mine no Mi mod itself have more or less set amount of doriki with little variation coming from adding or subtracting random amounts, entities coming from vanilla or other mods (that do not directly support Mine Mine no Mi) however reward doriki based on a "threat" level calculated by their attack and health stats.

Last change: 2023-08-09

Haki

Haki is a secondary power level that goes in parallel with Doriki, unlocking different Haki abilities, allowing for more damage, armor and/or hitting logias.

Haki Abilities

  • Busoshoku Haki: Hardening
  • Busoshoku Haki: Full Body Hardening
  • Busoshoku Haki: Imbuing
  • Busoshoku Haki: Emission
  • Busoshoku Haki: Internal Destruction
  • Kenbunshoku Haki: Aura
  • Kenbunshoku Haki: Future Sight
  • Haoshoku Haki
  • Haoshoku Haki: Infusion

Haki abilities are split across 4 major categories

  • Hardening, which affects the player's body, either by dealing more damage, or providing better defences
  • Imbuing, which affects the player's items, like coating weapons with it to deal more damage or not take durability damage
  • Observation, which allows to user to see living beings using their aura, or even avoid attacks by predicting the future
  • Haoshoku, which is a special category for Haoshoku Haki and Haoshoku Haki: Infusion only

All haki abilities evolve over time based on how much experience each category has, the effects vary from more damage, longer usage time or more range.

Haki abilities will affect other abilities with slight damage increase, bypassing logia invulnerability or other buffs. To make it easier to see which ability gets affected by what icons got added on an ability's tooltip to denote what Haki type affects it.

The icons and how they affect abilities got moved here.

Haki Levels

  • Beginner
  • Initiate
  • Adept
  • Proficient
  • Master

The basic haki abilities (Hardening, Imbuing and Aura) are obtained by the time the player gets to the Initiate level. Players can view these levels at trainers from around the world, each trainer being specialized in a type of haki based on their fighting style's potency.

Learning Haki

Each category has its own learning method and difficulty curve.

  • Hardening can be trained by killing enemies using your bare fists (or legs)
  • Imbuing can be trained by killing enemies using items, such as swords or maces
  • Observation can be trained by getting hit
  • Haoshoku cannot be trained directly but its the sum of all the other types, higher the other categories closer you are towards unlocking the Haoshoku line

Hardening and Imbuing share the same haki experience pool named Busoshoku. The amount of experience you obtain from kills will decrease based on how strong the enemy is and how much experience you already have, so killing Grunts endlessly will eventually unlock your haki, however the process is extremely grindy and not the recommended way of doing it. This is true for Observation as well however the source from which experience is gained is from getting hit, and so the variables change to how much damage you receive and how much experience you already have.

Info

Haoshoku Haki unlocking behaviour can be changed via the "Haoshoku Haki Unlock Logic" config option. By default all players can obtain it by mastering at least 2 types of haki, which is not the default behaviour in the source material but is used to give all players the chance to obtain it.

Last change: 2023-10-29

NPCs

The following NPC categories can be found in the mod

Last change: 2023-08-09

Marines

The marines are a large organization under the World Government tasked with protecting civilians and dealing with law enforcement.

Info

For more info on how Players are affected when becoming a Marine read their faction entry

Marine NPCs

  • Marines with Swords / Guns, sometimes referred to as Grunts

    • No particular fighting styles or special features, quite literally fodder
  • Marine Captains

    • Which can spawn as either a Brawler or Swordsman, in both cases they get access to the respective fighting style's abilities
    • Has a 30% chance to spawn knowing busoshoku haki
  • Marine Snipers

    • Uses Senriku to snipe their targets from far away, always spawn as a Sniper and can thus use their abilities in combat
  • Marine Bombers

    • Spawns with a bazooka, has no particular fighting style, just a bazooka
Last change: 2023-10-29

Pirates

Pirate is labled any person who takes up the jolly roger and goes to sea in search of One Piece.

Info

For more info on how Players are affected when becoming a Pirate read their faction entry

Pirate NPCs

  • Pirates with Swords / Guns, sometimes referred to as Grunts

    • No particular fighting styles or special features, quite literally fodder
  • Pirate Captains

    • Which can spawn as either a Brawler or Swordsman, in both cases they get access to the respective fighting style's abilities
    • Has a 30% chance to spawn knowing busoshoku haki
  • Pirate Brutes

    • Mostly spawns empty handed as a Brawler but can sometimes spawn holding a mace, as a Brawler they get access to Brawler abilities
    • Has a 15% chance to spawn knowing busoshoku haki
Last change: 2023-10-29

Bandits

Bandits are land criminals usually hiding in mountains or dense forests.

Bandit NPCs

  • Bandits with Swords, sometimes referred to as Grunts

    • No particular fighting styles or special features, quite literally fodder
  • Bandit Brute

    • Mostly spawns empty handed and as a Brawler but can sometimes spawn holding a mace, as a Brawler they get access to their abilities
    • Has a 15% chance to spawn knowing busoshoku haki
  • Bandit Snipers

    • Uses Senriku to snipe their targets from far away, always spawn as a Sniper and can thus use their abilities in combat
  • Bandit Bombers

    • Spawns with a bazooka, has no particular fighting style, just a bazooka
Last change: 2023-10-29

Trainers

Trainers are useful in teaching players abilities based on their fighting styles as well as giving tips on how to train their Haki and at what stage their Haki is.

Trainers randomly spawn through the world near players or in their unique structures:

  • Dojo (Swordsman Trainer):

Dojo Structure

  • Range (Sniper Trainer):

Sniper Structure

  • Doctor Tent (Doctor Trainer):

Doctor Structure

  • Boxing Ring (Brawler Trainer):

Brawler Structure

  • Bistro (Black Leg Trainer):

Black Leg Structure

  • Sky Island(s) (Art of Weather Trainer):

Art of Weather Structure

(Yes Weather Wizards can spawn in 2 out of 3 sky island variations)

Last change: 2023-08-09

Traders

Many items can be bought from traders, each trader has different based on their faction, so for example Marine Traders will have marine clothes and weapons or Skypean traders will have more dials.

Pirate and Marine traders (ground ones) will use Belly for their shops while the Skypean ones will use Extol. You can earn extol by selling dirt to these skypean traders.

Traders randomly spawn through the world near players.

Last change: 2023-08-09

Yagara Bulls

Yagara Bulls are peaceful NPCs that can be tamed using tropical fish and saddled, they're faster than a boat or fighting fishes.

Last change: 2023-08-09

Kung Fu Dugong

Kung Fu Dugongs are small friendly NPCs found on beaches and near rivers, they can be tamed by fist fighting them until they're left with half of their maximum HP. Attacking them with weapons will enrage them increasing their attack.

Last change: 2023-10-29

Items

Some of the more important item categories found in the mod are:

Last change: 2023-08-09

Recipes

Warning

These docs will never contain a complete list of recipes for all items!

Recipes can be learned by collecting materials through the world and using the vanilla list of recipes.

Example: By collecting clay you unlock the recipe for Sake Cups, shown by a pop up in the top right corner of the screen

Bounty Hunters Logo

Then you open the recipe book inside the player's screen or (more likely) inside the crafting table's screen. Clicking on an item will reveal its recipe.

Bounty Hunters Logo

Last change: 2023-08-09

Devil Fruit Boxes

Devil Fruit Boxes are the main way of obtaining Devil Fruits in the mod, they're found in chests in various mod and vanilla structures.

Devil Fruit Boxes come in 3 categories which also denote how rare or powerful the fruit inside will be.

Wooden Box: 22 fruits
Iron Box: 31 fruits
Golden Box: 19 fruits

All Logias will be inside the gold boxes along with strong paramecias or mythical zoans.

Every box has a 5% chance to be empty, however they also have a 5% chance to contain a fruit from the next tiered box (obviously with the exception of gold boxes). This means that you can obtain logias from iron boxes as well, just at a very low drop rate.

Other than that every fruit has an equal spawn % based on how many fruits are in their box.

Last change: 2023-08-09

Dials

Dials are items native to sky islands, they can either be used as items for their effects or used as enchantment materials. When used as enchantment materials you'll need 3 dials of the same type in the right slot of an anvil with the item you wish to enchant in the left slot.

Warning

Dial enchantments will be subject to change in future updates!

For Enchantments

  • Eisen Dial
    • Power for Bows
    • Sharpness for Swords
  • Flame Dial
    • Flame for Bows
    • Fire Aspect for Swords
  • Flash Dial
    • Flash Dial enchantment for Swords1
  • Impact Dial
    • Impact Dial enchantment for Swords2
  • Breath Dial
    • Punch for Bows
    • Knockback for Swords
1

The flash dial enchantment will blind your target when hit

2

The impact dial enchantment will explode on contact with the target

For Item Use

  • Axe Dial
    • Shoots a projectile forward exploding on impact
  • Flame Dial
    • Shoots a fireball forward
  • Impact Dial
    • Creates an explosion at the user's position dealing all nearby enemies
  • Milky Dial
    • Shoots a projectile forward that creates a cloud path in its path
  • Reject Dial
    • Instantly kills the enemy it hits but it also leaves the user down to 1 hp
Last change: 2023-08-09

Meito / Legendary Swords

Legendary Swords cannot technically be obtained by natural means without creative or /give commands. However players can obtain replicas of these swords via traders, they're still strong weapons and much better than any other vanilla weapon however for lore reasons they're "replicas". The prices on these replicas vary between 500 belly to 10000 belly depending on its rarity and power.

Last change: 2023-08-09

Bubbly Coral

Bubbly Corals are items that coats the user in a big bubble protecting them from the water. Its used mainly by Devil Fruit users to avoid the water weakness however the downside of it is that it pops when the user gets hit.

Bubbly Corals can be obtained (with a very low 1/64 chance) by mining Brain Coral blocks (the pink ones):

Brain Coral block

Last change: 2023-08-09

Handcuffs

Handcuffs are utility items used to block enemies from using their hands and/or abilities if the kairoseki variants are used.

They come in 2 varieties:

  • Normal
  • Kairoseki (disables devil fruit abilities)

The time an enemy will always be 90 seconds (1800 ticks).

To use them hold them in your offhand while killing your target, the enemy won't die but instead the handcuffs will be applied.

To remove them one of the following methods can be used:

  • Waiting for a set amount of time until they're off
  • By receiving a set amount of damage1
  • Dying
  • Some other player using a key
1

The amount of damage required varies, each hit's damage is multiplied by 30 and the result is subtracted from the handcuff's remaining time. Example: Effect is at max 1800 ticks, hit deals 10 damage resulting in every hit chipping away 10*30 => 300 ticks off the effect, meaning you'd need 6 hits to completely break the handcuffs (not taking into account the time passing between hits)

Structures have a chance to spawn handcuffs as part of their loot

Last change: 2023-08-09

Challenges

Error

Challenges are temporarily disabled, a massive rework for them is in progress and as such it made no sense to spend time porting/updating the old system when a new and better one will take its place.

Last change: 2023-08-09

Incompatibilities

This page will try to list and categorize based on impact all the incompatibilities the current version of Mine Mine no Mi has with other mods. Keep in mind these incompatibilities are mostly reported by players as we're unable to test compatiblity with every mod or modpack out there.

Info

Unless otherwise stated in the details section the incompatibility was manually tested by a developer before being added.

While workarounds might exist this page will only note them based on how reliable, as such workarounds like "just don't use both mods" will not be noted.

The impact is noted as such:

  • Minor, issues that do not affect the gameplay or its performance, usually graphical
  • Major, issues that can affect gameplay or performance, no matter how rare or edge case it might be
  • Critical, crashes on startup, world generation or very frequently during gameplay, crashes that rarely happen or require complex setups to perform will be downgrated to Major
  • Fixed(?), fixed in theory, however large scale testing will be required to make sure its actually fixed
ModImpactDetailsWorkaround
MagmaMajorThis is a server not a mod While using a Magma server mod commands will not be recognized and will not workSomewhat
tombstoneFixed(?) / MajorCrashes on startup
Note: It might still not fully work with certain config options such as One Fruit per World, thus the Major label, if no crash is going to be reported it will still remain as a Major one until that is fixed.
-
Structurize/Mine ColoniesMajorCrashes at specific points, this is a library mod used by Mine Colonies-
offhandcombatMajorRandomly crashes while in game, most likely due to NPCs-
protocollibMajorThis is a plugin not a mod. Crashes with the custom mod explosions, might not happen 100% of the time as it might be based on what other plugins using protocollib are used in that server.-
Ma EssentialsMajorWhile the "One Fruit per World" config option is set to EXTENDED using /invsee on a player with a fruit in their inventory will result in that fruit disappearingYes
HeadshotMajorCrashes when certain mod entities die
Note: The report was made on the Forge port by chronos_sacaria, NOT the fabric version.
-
FTBChunksMajorCrashes only when ability protections with block restoration enabled are used inside claims-
Minecraft Comes AliveMinorAll transformations, be them zoans or otherwise are busted, issue is only visual as far as we know howeverYes
optifineMinorVaries a lot from user to user but it generally has issues when it comes to custom rendering code such as Aura's overlay, especially when using shaders-
obfuscateMinorSome animations will not play correctly-
pehkuiFixed(?)Crashes on startup, not 100% and its probably based on other mods implementing it or based on its versions-
performantFixed(?)Custom spawners used in all Mine Mine no Mi structures will spawn pigs instead of their intended npcYes

If you have any reports regarding incompatibilities make sure to let us know so we can update this list and maybe fix the ones that we can fix.

Workarounds

Ma Essentials

There are two solutions to this, neither of which is perfect:

  • Avoid using "One Fruit per World" as EXTENDED while also using Ma Essentials
  • Disable the /invsee command using Ma Essential's config:
[Commands.invsee]
	#Enable command: /invsee
	enable = false

Minecraft Comes Alive

In MCA's config turn to false the following option:

"enableVillagerPlayerModel": false, // true by default

performant

In performant's config the following options need to be turned false:

#Enable faster pathfinding, default = true
fastPathFinding = false

#Enables improved entity collision and movement calculations for any non item entity, default = true
fastCollisions = false

#Enable multithreading support for entities, requires fastCollisions to be enabled. default = true
multiEntities = false

Magma

Some people mentioned using the following mod (or really anything that acomplished the same task) fixes the issue. However this was not verified by us and you are risking bumping into different bugs by using this, the better workaround (at least for the moment) would be to not use Magma (especially since their 1.16.5 branch has been archived). A proper fix is planned, however it is not a big priority given how other similar hybrid servers exist out there.

Last change: 2023-10-02

Translations

Translations (other than English) are entirely fan made and maintained! Due to this and the mod being quite old some of these translations might not be up to date with the newer versions.

For a full list of people who've helped with translations please check:

https://pixelatedw.xyz/mine-mine-no-mi/credits

Mod is currently translated (fully or partially1) in the following languages:

This list is ordered based on the last update a file has received (top to bottom).

1

The way translations work is pretty subjective, most translations do not include fruit/ability names

How to translate

All these files are found inside the mod as plain text files, however due to optimizations they are not exactly human readable, so all language files can easily be downloaded from above as JSON files. Only the entries on the right need to be translated.

%s is a special string that must not be translated, it is a placeholder for another string (such as a name).

A text editor with support for text highlighing such as Notepad++ or VSCode is recommened as it can make life easier noticing errors (such as misplaces comma or quotation marks).

You can use these lang files as part of resource packs as well (especially useful in case you want to replace the en_us file). An example of this can be found with the official dub pack which you can find here https://forum.pixelatedw.xyz/d/83-mine-mine-no-mi-dub-pack

Last change: 2023-08-09

Roadmap

Roadmap for 2023 specifically, in no particular order of priority or complexity.

  • Official public server
  • New Devil Fruits
  • Improving and/or reworking current Devil Fruits
  • New Races and Fighting Styles (Factions too probably)
  • Improved visuals for Zoans / Minks
  • Combat Rework
  • Improved Challenges system
  • More NPCs, bosses, animals, trash mobs, all of em
  • Support for popular shared libraries / apis (cloth config, geckolib etc)
  • Public Ability API
  • Extended Faction systems
  • More clothing options
  • More config options
  • Obviously fixing bugs and improving performance further
Last change: 2023-08-09