Stat Sources

These are the possible sources from which a stat change might come from. They're used in functions such as the increase_* types but can be used in other areas such as advancement checks for example.

  • NATURAL - Generic, default entry
  • KILL_NPC - Killing a non player entity
  • KILL_PLAYER - Killing a player
  • QUEST - Completing a quest
  • CHALLENGE - Completing a challenge
  • COMMAND - When rewarded by a command (such as /doriki)
  • DEATH - Dying
  • STORE - Special type at the moment only used for the alcohol and Drunk effects that store received damage
Last change: 2024-09-22