Stat Sources
These are the possible sources from which a stat change might come from. They're used in functions such as the
increase_*
types but can be used in other areas such as advancement checks for example.
- NATURAL - Generic, default entry
- KILL_NPC - Killing a non player entity
- KILL_PLAYER - Killing a player
- QUEST - Completing a quest
- CHALLENGE - Completing a challenge
- COMMAND - When rewarded by a command (such as
/doriki
) - DEATH - Dying
- STORE - Special type at the moment only used for the alcohol and Drunk effects that store received damage