Global Ability Protection
This page is not for a singular config option but rather all options that affect Ability Protections globally.
Global Protection Restoration Grace
This option sets the time period of time (in ticks) before blocks affected by explosions or replacements start to be restored, otherwise known as the grace time. Once the grace period time ends an x amount of blocks will be restored every y ticks according to each protection's properties.
Stop Restoration Near Players
A simple true/false value, if active and a player is closer than 10 blocks to an area marked for restoration this area will be paused, as to not trap the players and cause suffocation deaths. Note that this is only for players, any other npc, item, projectile, or any other entity of any kind can still be caught and trapped by the restoration.
Protection Whitelist
A list of abilities that are completely allowed inside a protection.
The format of these abilities needs to be modid:abilityid (example: mineminenomi:ice_age)
This whitelist will bypass any properties a protection area might have, as such Ice Age for example can replace blocks with its ice even if the protection has block_destruction property set to false