Priorities
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Open world content
- Improving currently existing NPCs
- More animals around the world
- Some form of open world bosses to keep players from feeling too overpowered while roaming around at late stages
- More stuff to explore and discover and generally more reasons to go adventuring
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Progression
- More challenges
- Better faction progression for marines and revolutionaries
- More quests / trials that are not necessarily bound to progressing your fighting style
- More advancements
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Combat
- New fruits, races and fighting styles
- Updating some of the older abilities where needed
- New animations, particle effects, sound effects etc
- Balance changes as needed
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Customization
- More clothes and weapons
- More jolly roger elements
- More config options based on player suggestions
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Support for addons and external mods
- More datapack features such as tags, advancement triggers, loot table functions and conditions (that match the mod's features or needs)
- Continuing work on the ability api and improving it
- Better documentation on how the ability api works and examples of it
- Further improving the mod's internal systems to allow for more systems to be opened up to addons
- More integrations with existing mods based on player feedback/needs
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Porting to more recent versions
- Releasing and stabilising the 1.20.1 port
- Investigating future port possibilities such as for 1.20.6 and/or 1.21