Priorities

  • Open world content

    • Improving currently existing NPCs
    • More animals around the world
    • Some form of open world bosses to keep players from feeling too overpowered while roaming around at late stages
    • More stuff to explore and discover and generally more reasons to go adventuring
  • Progression

    • More challenges
    • Better faction progression for marines and revolutionaries
    • More quests / trials that are not necessarily bound to progressing your fighting style
    • More advancements
  • Combat

    • New fruits, races and fighting styles
    • Updating some of the older abilities where needed
    • New animations, particle effects, sound effects etc
    • Balance changes as needed
  • Customization

    • More clothes and weapons
    • More jolly roger elements
    • More config options based on player suggestions
  • Support for addons and external mods

    • More datapack features such as tags, advancement triggers, loot table functions and conditions (that match the mod's features or needs)
    • Continuing work on the ability api and improving it
    • Better documentation on how the ability api works and examples of it
    • Further improving the mod's internal systems to allow for more systems to be opened up to addons
    • More integrations with existing mods based on player feedback/needs
  • Porting to more recent versions

    • Releasing and stabilising the 1.20.1 port
    • Investigating future port possibilities such as for 1.20.6 and/or 1.21
Last change: 2024-12-15