Incompatibilities
This page will try to list and categorize based on impact all the incompatibilities the current version of Mine Mine no Mi has with other mods. Keep in mind these incompatibilities are mostly reported by players as we're unable to test compatibility with every mod or modpack out there.
Unless otherwise stated in the details section the incompatibility was manually tested by a developer before being added.
While workarounds might exist this page will only note them based on how reliable, as such workarounds like "just don't use both mods" will not be noted.
The impact is noted as such:
- Minor, issues that do not affect the gameplay or its performance, usually graphical
- Major, issues that can affect gameplay or performance, no matter how rare or edge case it might be
- Critical, crashes on startup, world generation or very frequently during gameplay, crashes that rarely happen or require complex setups to perform will be downgraded to Major
- Fixed(?), fixed in theory, however large scale testing will be required to make sure its actually fixed
- Fixed, fixed, confirmed by either a dev or multiple people using this mod as part of their modpack, kept here as information until its no longer relevant
Mod | Impact | Details | Workaround |
---|---|---|---|
tombstone | (1)Fixed (2)Major | 1: 2: It might still not fully work with certain config options such as One Fruit per World, thus the Major label, if no crash is going to be reported it will still remain as a Major one until that is fixed. | - |
Structurize/Mine Colonies | Major | Crashes at specific points, this is a library mod used by Mine Colonies | - |
protocollib | Major | This is a plugin not a mod. Crashes with the custom mod explosions, might not happen 100% of the time as it might be based on what other plugins using protocollib are used in that server. | - |
Ma Essentials | Major | While the "One Fruit per World" config option is set to EXTENDED using /invsee on a player with a fruit in their inventory will result in that fruit disappearing | Yes |
Minecraft Comes Alive | Minor | All transformations, be them zoans or otherwise are busted, issue is only visual as far as we know however | Yes |
optifine | Minor | Varies a lot from user to user but it generally has issues when it comes to custom rendering code such as Aura's overlay, especially when using shaders | - |
obfuscate | Minor | Some animations will not play correctly | - |
offhandcombat | Fixed(?) | No crashes sighted or reported in quite a few years, could very well be fixed however this crash was never 100% reproductible so it might still randomlly happen. | - |
Headshot | Fixed | Note: The report was made on the Forge port by chronos_sacaria, NOT the fabric version. | - |
Magma | Fixed | Magma is no longer developed or even downloadable so it should no longer be used. | - |
FTBChunks | Fixed | - | |
pehkui | (1)Fixed (2)Fixed | 1: 2: | - |
Valkyriean Skies | Fixed | - | |
performant | Fixed | Yes |
If you have any reports regarding incompatibilities make sure to let us know so we can update this list and maybe fix the ones that we can fix.
Workarounds
Ma Essentials
There are two solutions to this, neither of which is perfect:
- Avoid using "One Fruit per World" as EXTENDED while also using Ma Essentials
- Disable the /invsee command using Ma Essential's config:
[Commands.invsee]
#Enable command: /invsee
enable = false
Minecraft Comes Alive
In MCA's config turn to false the following option:
"enableVillagerPlayerModel": false, // true by default
performant
In performant's config the following options need to be turned false:
#Enable faster pathfinding, default = true
fastPathFinding = false
#Enables improved entity collision and movement calculations for any non item entity, default = true
fastCollisions = false
#Enable multithreading support for entities, requires fastCollisions to be enabled. default = true
multiEntities = false