Blocking
Blocks
There are 3 major ways to block incoming damage as of right now.
For each of these cases a specific sound and/or particle effect will play whenever a successful block occurs!
Passive Abilities
One such category includes the logia invulnerabilities.
This is the automatic reflex that all logias (except Yami Yami no Mi) have as a passive and allows them to block most incoming damages.
All of them will get bypassed by Haki and Shockwave-type abilities.
However some of them have special exceptions, such as Goro Goro no Mi's invulnerability being completely bypassed by Rubber-type abilities, or Suna Suna no Mi's by Water-type abilities.
In this category you also have more specialized passives such as:
- Sabi Sabi no Mi's Rust Skin, a passive which will rust all metallic items and abilities used against itself and nothing else
- Phoenix's Flames of Regeneration which acts as both a generic invulnerability (much like that of logias) while also auto-healing the user
- Bara Bara no Mi's immunity to Slash-type abilities (including swords)
- And many others
Active Abilities
This includes all abilities that need to be activated by the user in order for their effect to be used, such as Tekkai, Samehade Shotei, or Supa Supa no Mi's Spider as a few examples.
This category might also include more specialized blocking mechanics such as Kame Kame no Mi users crouching while in their Animal Form blocking all incoming damages.
Shields
Shields can fully block certain abilities, such as physical grappling ones.
Physical projectiles can also be partially blocked while shields are used.
Haki Blocks
Special category used only by certain abilities, check for the difference in both entities total haki to determine if a hit is successful or not. The follow logic is used:
- If the difference is greater than 5 for the defending side, the block will always happen
- If the difference is greater than 5 for the attacking side, the block will always fail
- However if the difference between the attacker's and defender's total haki experience is lower than 5 there then the block will only have a 95% chance of success, this chance increases based on how close the difference is up until a maximum of 97% chance.
So to simplify when both parties are of equal haki the attacker only has a 3% chance to hit.