What is this ?

A minecraft mod for beta 1.7.3 aiming to fix some of the more annoying issues with it without changing or bloating the game too much.

Why Beta 1.7.3 ?

Minecraft Beta 1.7.3 is a popular version to play for nostalgia but also because of how different it is, there is no running, ender dragon or goal, and its much more of a sandbox in its true sense. Some people really like playing on this version, however it does come with a lot of small annoyances, this mod aims to fix those and make the game more enjoyable.

My achievements screen is all messed up ? / Torches have corrupted textures ? / Entities and items don't seem to burn ?

Its very likely you have the Cursed Legacy API installed, you do not need it for this mod to work and it actually causes more problems when installed (at least at the time of writing this)

There's a certain feature/change I don't like, can I turn it off ?

Chances are that yes you can, the mod comes with a config containing flags for most of the changes/fixes.

This config can be found in the follow location: .minecraft/config/finalbeta.toml

The exact location of the .minecraft folder will depend on the launcher you’re using.

Why rewrite it for ModLoader ? / Why use the ModLoader version ?

Couple of reasons:

  • first because it was a fun experience and I wanted to try it out
  • secondly for extra compatibility with other mods from that time
  • finally it is much easier (especially nowadays with MultiMC/Prism) to install ML mods so for some people it might be more convenient especially when paired with the above reason
How does it compare with the original Cursed Fabric version ?

Feature wise they are 1:1 and they’ll remain as such until either stops being updated.

Is it safe to move my world from Cursed Fabric to ModLoader ?

Generally speaking yes, however its good practice to always make backups before doing any major change

Will the Cursed Fabric version continue to get updates ?

Yes

Are there any drawbacks to using the ModLoader version ?

Yes, quite a few

The big difference is in how they’re made, ModLoader does not benefit from mixins and their power, instead decompiling and editing files. As some of you might be aware if two mods edit the same file that’s a big no no and one of them will stop working. This is 100% true and the biggest issue due the lack of mixins and there is no real fix for it at the moment. The only “fix” is for certain parts to be rewritten to not modify the original file wherever possible.

Thankfully the way the mod is designed most of the patches are independent from each other and can be removed from the zip file without any issues.

While the config still exists in this version turning off a patch does not mean the compatibility issue will be fixed! If there is one and the file can be removed then removing it is the only option.