Last change: 12 Aug 2024 17:48

0.7.1

Abilities

  • Made many passives visible in the UI under the “Passive” category, they cannot be equipped however
  • Passives can now be toggled ON/OFF from within the selection screen
  • Abilities given via the /ability command will no longer be affected by the validation process
  • Improved the speed of abilities that change large numbers of blocks
  • Added new sound effects for various abilities
  • Added more animations for various abilities
  • Slightly nerfed Swordsman moves
  • Black Leg damage now scales like Brawlers
  • Black Leg moves deal slightly more damage in general
  • Geppo-like abilities will now go into cooldown after touching the ground regardless of jumps

Suna Suna no Mi

  • Whole fruit was basically reworked to be much cooler in general
  • Sables now creates tornadoes that you can manipulate
  • Desert Spada now cuts the earth, and requires you to be touching the ground.
  • Ground Death now converts the land slowly into sand and drains water requiring you to be touching the ground.
  • Desert Girasole now converts sand to quicksand, and requires you to be touching the ground.
  • Suna is now considerably more powerful in deserts, tornados are considerably bigger, and the area are also faster and larger (plus no suna weakness from rain)
  • Suna’s weakness has been extended considerably (you can be hit by anything after being wet, you can’t fly while wet)
  • Water bottles will make you wet, applying the suna weakness.
  • Suna flight is now not absurdly slow.
  • Barjan and Desert Encierro now sucks moisture out of your enemies (water objects, hunger and cause withering)
  • Other changes I might’ve forgotten about…

Moku Moku no Mi

  • Most moves will now give the “Smoke” effect (white blow rush, white out) which will slow down enemies and mark them.
  • Smoke Launch, gives levitation to any enemy with the smoke effect, removing it.
  • White Pull, pulls all entities with the smoke effect towards the player, removing it.
  • White Snake was buffed up a bit, and it will now try to aim towards entities.

Gomu Gomu no Mi

  • Projectiles will now stretch from the player’s body towards the direction they’re shooting.
  • Gear 2nd will now work as a better version of the new Soru
  • Minor tweaks in range and power

Ope Ope no Mi

  • Shambles cooldown is slightly lower when aimed at entities, it can now be aimed at blocks but will have a greater cooldown
  • Counter Shock cooldown was increased, but it causes a minor stun
  • Room’s size is based on user’s input and its max size is considerably bigger than before
  • Takt is now an aimable move in a radius which will lift entities with LOWER haki than you
  • Keeping up a room will consume hunger, after a point the room will be disabled
  • Gamma Knife range and damage were tweeked a lil bit

Ito Ito no Mi

  • Torikago’s size is based on user’s input now

Goro Goro no Mi

  • Polished and improved abilities and animations, added travel times for lightning.

Gura Gura No Mi

  • Gekishin and Kaishin have been merged into one ability
  • Gekishin, sends a shockwave, which will be at its strongest the closer it is to the user.
  • Kaishin, sends two shockwaves to the sides which will be useful for block most attacks
  • Shingen no Ichigeki, creates a shockwave bubble which boosts the attack power of is user temporarily.
  • Most abilities will now send blocks flying instead of being simple explosions

Pika Pika No Mi

  • Yata No Kagami, will now teleport you automatically to the block or entity its aiming at, blinding it in the process.
  • LIght Acceleration, will considerably increase you barehanded attack power and speed.
  • Misc ability improvements and particles

Zushi Zushi No Mi

  • Sagari No Ryusei, will now send 1-4 meteors of random sizes depending on luck
  • Meteors will now send blocks flying around.
  • Moko, will cause explosions again when touching a block

Beta Beta No Mi

  • Beta Beta Chain, will pull a entity towards a entity or the player towards a block
  • Fixed its random ass crashes hopefully

Nikyu Nikyu No Mi

  • Improved its animations and effects
  • Puni, a technique that will repel players and projectiles for a small period of time.

Bane Bane no Mi

  • Legs are now actual springs while using Spring Hopper
  • Spring Hopper rework, will now turn the player into more of a spring than ever
  • Spring Movement passive added which will inform the player on the new movement logic of the fruit.

Baku Baku no Mi

  • Baku Factory, allows the user to craft items without the need for a crafting table

Mobs

  • Skypiean Traders now have a proper UI when trading Dirt with players.
  • NPCs can now spawn with Fullbody Hardening.
  • Fishman pirate variations added.
  • Improved the UI/UX of Trainers and added an extra Haki Training category where players can learn how to train a specific haki type and approximately how much experience they have.
  • Clones spawned by abilities will now display the player’s equipment as well
  • Bandits and Pirates will now also spawn with stone/iron axes as part of their weapon pools
  • NPCs added by the mod will no longer jump in boats

Items & Blocks

  • Added Handcuffs and Kairoseki Handcuffs. Killing an enemy while having handcuffs in the offhand will result in them getting handcuffed
  • Added waterlogging functionality for certain blocks
  • Devil Fruit boxes are now data driven
    • Server owners can edit the content of a box or a fruit’s chance to spawn by editing the json files for each box

Commands

  • Added a command to change a player’s loyalty: /loyalty
  • Added a /quest command to give/finish/remove quests from players
  • Players are now able to unlock all abilities of a specific fruit using the /ability unlock_ground command
  • Added a /quest command to give/finish/remove quests from players
  • /abilityprotection now has a list and a remove subcommands for server owners to use
    • /abilityprotection list - displays a list of where the protection’s center is
    • /abilityprotection remove <id> - removes the protection without needing the owner to remove the block or edit the nbt file, the id is the number shown in the list.
    • Note: Please keep in mind that the exact position of the protection is never stored directly and its only calculated, as such the list subcommand might lead to a position that’s not actually the center due to approximations, the difference is usually only within a block away so if you need the exact center search for the center block (you can use the view subcommand for that).

Config

  • Added the option to disable Sky Islands and Marine Watchtowers from the ingame config editor.
  • Disabling Challenges will now also disable pregenerating arenas.
  • “World NPCs Spawns” option added under the “World Events” category, this option when turned off will disable all the faction NPCs from spawning in the world (so no more random marines/pirates/bandits enemies), it does not affect traders or ambushes.
  • “Despawn With Nametags” option added to toggle between allowing nametagged trainers/traders to stay spawned or despawn when nametagged (by default they will NOT despawn when nametagged)
  • Removed the old softcap limit config and replaced it with actual doriki and haki exp caps: “Doriki Limit” and “Haki Exp Limit”.
  • Added an option to randomize the player’s race: “Race Randomizer”.
  • Added 2 new options to the Haki Unlock Logic option:
    • Combined which is a Random + Experience option
    • True Random where every server/world has its own pool of chosen Haoshoku Haki users (the website application will NOT work with this option for the time being)
  • Added a “Protection Whitelist” list where players can input the name of an ability, and this ability will then be usable inside ability protection zones, more details and examples are inside the config. Please note that a big catch of this is that blocks are gonna get destroyed/changed, so abilities that are mainly based around that mechanic won’t fully work.
  • The “System” category from the Common file got moved to the Client file as its supposed to be an individual config.
  • Improved the syncing of several config options that would’ve ignored the server’s option and run the client’s option instead.

Other

  • Added a Haki Overuse effect to more easily track how much time is left before the overuse debuffs are removed.
  • The revolutionary army logo will now be displayed on wanted posters for revolutionary players
  • Added Titles for Marines and Revolutionaries to indicate their approximate Loyalty
  • Heavily improved the generation speed of arenas

Fixes

Abilities

  • Fixed some ‘One Fruit per World’ edge cases where fruits would not go back in circulation after n days have passed
  • Fixed edge case with Hearts obtained using Ope Ope no Mi where the entity killed by one would remain alive but the heart item would disappear
  • Fixed a bug where players would be able to eat 2 fruits at once if they had any Absorption effect active
  • Fixed Zoan Morph type abilities not getting disabled in water
  • Fixed ability explosions being able to destroy certain blocks they shouldn’t be allowed to destroy
  • Fixed Hardening Haki overlays not being correctly displayed in 3rd person
  • Fixed several bugs regarding abilities that made the players invisible
  • Fixed Aura not being correctly displayed on Zoans and/or invisible entities
  • Fruits are no longer able to go through portals when One Fruit per World is enabled
  • Fixed Nagi Nagi’s Silent not masking sounds for the correct players in multiplayer
  • Fixed Hito Hito no Mi not visually updating the Race in the Player UI
  • Kachi’s Evaporate will no longer ignore waterlogged blocks

Other

  • Fixed several major bugs that would cause TPS spikes over time or at specific times, overall the performance increase should be noticeable especially in multiplayer, but players who’ve experienced low TPS during singleplayer should also find its now a much smoother experience.
  • Sky Island Towns will no longer spawn with iron blocks under them
  • Fixed a bug where Sky Island Towns will not sometimes spawn cut due to the height limit
  • Fixed a bug related to the 3rd Art of Weather trial (Trial: Tempo Training) where thunderbolts would not correctly count towards the objective
  • Yagara Bulls will no longer have a saddle rendered if they don’t actually have one equipped
  • Fixed Pirate NPCs not being aggressive enough
  • Fixed Mink features (ears/tails) not perfectly syncing with the player’s animations
  • Fixed Mink features (ears/tails) remaining visible while the player is invisible
  • Zoan heads will no longer randomly dislocate when rotating
  • Fixed guns going into negative numbers when used in creative mode
  • The combat bar’s keybindings will no longer reset to their default after a logout
  • Fixed abilities disappearing from the combat bar when dying even if they shouldn’t
  • Fixed the Large Marine Base not spawning together with the prison
  • Fixed the /damagem command not working