Last change: 12 Aug 2024 17:48
0.7.0
Abilities
Shared Cooldowns
- Certain abilities will share their cooldown with other abilities to avoid spamming
- For an easier understanding let’s take take an example: geppo and sora no michi - both abilities do the exact same thing, thus from now on their cooldowns will be shared
- Can be turned off in the config
- Improved particles effects and added new effects for a lot of abilities
- Performance improvements when it comes to explosions and particle effects
- Various small balances not noted below
Haki
- Several haki balances and improvements (including: aura range changes, imbuing and full body buffs and future sight working far more effectively)
- Reworked the ability classifications for what haki type affects each as follows:
- Punches or punch-like abilities (body slams, trunk shots, suplex etc) - Affected by hardening, can increase the damage of the ability based on hardening level
- Projectiles created by the user outside of punch-like ones (principally paramecia abilities, bullets fired by guns, swordsman ranged moves, etc) - Affected by imbuing, does not increase the damage
- Shockwaves or otherwise any non-physical projectile (gura moves, mera/pika/noro projectiles) - These are classified as “special” these abilities can hurt logias no matter what and they do not benefit from any buso bonuses
Mink
- Minks get animal parts into their body… yea enjoy, they are also buffed on normal biomes but nerfed on biomes with heat due to innate mink heat weaknesses
- Sulong - The user reveals its true power during the full moon, boosting all moves
- EleClaw - User concentrates lightning in it’s hands or weapons dealing powerful blows which can cause stuns; required for other moves
- Electrical Missile - The user dashes forward and rapidly electrifies the enemy
- Electrical Tempesta - The user releases a charge of energy that deals damage to nearby enemies
- Electrical Luna - Discharges a lightning stream from the ground beneath the user
- Electrical Shower - Launches the user in air and shoots down streams of lighting
Black Leg
- Diable Jambe - The user heats up their leg, dealing additional damage and shortly setting the target on fire
- Skywalk - Allows the user to kick the air beneath them and launch themselves into the air
- Anti-Manner Kick Course - Kicks an enemy and launches them vertically
- Extra Hachis - Launches a rapid barrage of kicks
- Poêle à Frire - While Diable Jambe is active, all kicks will also be engulfed in flames and kicks will set enemies on fire
- Party-Table Kick Course - Do a hand stand on the ground, legs spread out spinning and dealing damage to all nearby enemies
- Concasse - Leaps forward kicking all nearby enemies for moderate damage and pushing them back
- Bien Cuit: Grill Shot - A strong kick that launches the user forwards and creates a grill-patterened particle to appear, which sets anyone touching it on fire
Brawler
- Genkotsu Meteor - If the user has cannon balls in their inventory, they can throw them faster and with more power than a cannon; change modes with sneaking and pressing the ability key
- Spinning Brawl - Grabs an opponent from the back and spins them around, also damaging others
- King Punch - Immensely powerful punch that needs to be charged, sends a shockwave of destructive force in its path dealing immense damage to anything it touches
- Jishin Ho - Punches the ground to cause a quake that damages everyone around
- Hakai Ho - Causes a small explosion at impact that pushes the enemy back
Sniper
- Tetsu Boshi - Fires a pellet that upon impact releases multiple small iron spikes on the ground
- Tokuyo Boshi - Fires a pellet that upon impact releases oil, making the ground slippery; oil can be detonated with fire and Kaen Boshi
- Nemuri Boshi - Fires a pellet, that puts the enemy to sleep for a few seconds
Swordsman
- Hiryu: Kaen - The user leaps into the air and releases a big flaming shockwave slash when landing
Supa Supa No Mi
- Atomic Spurt - Can be used without any time restrictions, now it’s a bit faster
- Spar Claw and Sparkling Daisy were buffed a bit
Doctor
- Doping - Gives the user (or whoever the user touches) various physical buffs
Marine Loyalty
- The more players stay as marines without doing non-marine things (killing marines for example), the more they will gain loyalty towards them, rewarding them with Muster abilities (also has a doriki requirement)
- Small Muster - Summons a group of 1-5 Marine NPCs to help you in combat
- Muster - Summons a group of 5-10 Marine NPCs to help you in combat
- Golden Den Den Mushi - only obtainable through creative for now; calls a buster call
Kilo Kilo no Mi
Ushi Ushi no Mi, Model: Giraffe
- it now has better physical attack range than most fruits
- Bigan is now finally stronger than Shigan
Ope Ope no Mi
- Shambles will fail if the opponent has far superior haki than the user
- Shambles now can be aimed and works on enemies, even on dropped entities
- Mes is now a blockable move (e.g. Tekkai, but can be bypassed by haki if the user is stronger than the enemy)
Doa Doa no Mi
- Added sound effect for Door Door ability
Doku Doku no Mi
- Made the Venom Demon larger… much larger
- Abilities get a big boost while in the Venom demon forn
- It’s now part of the gold box tier
Zushi Zushi no Mi
- Gravi Zone - On guard mode it stops any projectiles from falling over the player and works as a stun, on reject mode it sends entities close to the user flying (Shift- using it changes modes)
Chiyu Chiyu no Mi
- Kenpopo - Releases dandelion-like energy from the target, which can be used by anybody for healing
Pika Pika no Mi
- Ame No Murako damage increased from 10 -> 12, speed reduced by 1
- Amatercsu charge time increased by 1s with damage
- Yasanaki No Magatama now shoots a torrent of over 20 to 40 bullets of light, these bullets are however not as powerful as before and less accurate
- Yata No Kagami charge time increased and cooldown reduced drastically, the user is now able to teleport trough air and has a new nice beam effect
Goro Goro no Mi
- Nerfed the fuck out of the revive and raigo
- It’s still one of the top tier fruits but a lot of it’s over the top bonuses were lowered, some of the changes include:
- Kenbunshoku Aura will now have a cooldown after disabling it
- Shinzo Massage’s cooldown increased from 30s to 50s, got some new effects, sounds and repels entities with lightning for the first seconds
- Raigo is no longer a 1 shot kill ability, mostly because the explosion has been nerfed, but the explosion crater has been increased and it now creates thunderbolts on use
- El Thor now creates a giant pillar of lightning which causes good damage as long as there are entities inside it
- Sango now actually launches powerful electricity from the user hands, capable of making huge and large explosions
- Spark Step can now be used to teleport trough air with a limit of jumps and by shifting the user is able to do a shorter teleport, Apart from that it creates small lightning bolt capable of causing damage
- Volt Vari now has a lightning particle effect while charging it, the ball itself throws small to pretty big lightning bolts to entiites close to it
- Kari can now be used defensively to prevent projectiles
Ito Ito no Mi
- Sora no Michi lets you travel further, but only under the clouds
- Parasite can now be aimed, if used together with Torikago it affects any entity inside it
Yuki Yuki no Mi
- New frostbite mechanic to most of its abilities
- Cooldowns reduced a bit and damages increased
- Frostbite
- enemies with frostbite get more slowed, the longer the effect lasts on them
- all Yuki abilities cause varying levels of frostbite when they hit the enemy; their effects stack
- When the Frostbite timer on an enemy reaches 10 seconds, they’ll get frozen; combine your abilities to inflict as much frostbite as possible for the freeze
Gura Gura no Mi
- Shima Yurashi’s area of effect increased drastically, mobs caught within the quake will be slowed down and their screens will start to shake
Magu Magu no Mi
- Users will now be able to see through lava
Mera Mera no Mi
- Hibashira - A fire pillar dealing damage and burning nearby enemies
- Hidaruma - Changed a bit, instead of setting the enemy directly on fire, it will now spawn 5-7 green fire balls around the target, these fire balls will try to hit their target by moving towards them
Rokushiki
- Rokougan - The user places both their fists right in front of the target to focus their physical strength to launch a devastating shock wave in a forward direction
Cyborg Abilities
- Cola Backpack now requires the user to have cola bottles in their inventory
- Coup de Boo - Launches the user into the sky
- Passive defense buffs for cyborgs, pretty big one to completely make up for them using Cola backpacks
Fishman
- Two Fish Engine: Increases the user swimming speed
- Yarinami: fires a densely compressed water bullet at the opponent
- Dolphin’s grace doesn’t affect the race as a whole now, but can reach faster sppeds with Two fish engine
Lightning Reworks
- Vanilla lightning has been replaced with a new entity which is used specially on Weather Wizard, Goro and Electro
- This new lightnings have special interactions with clouds, the common mobs and charging weather wizard thunder clouds
- Lightning damage can now cause paralyzation depending on the damage for up to 5s
Structures
- Large Bandit Base
- Small Marine Base
- Marine Watch Towers
- New ships for both marine/pirate factions
- Ghost Ships
- Sky Islands
Mobs
- Marine and Bandit Snipers
- Marine and Bandit Bombers
- Bandit Brutes (also reworked the Pirate ones a bit)
- Added Skypiean Civilians and Traders
- Traders only trade using Extol and will have more specialized items
- Right Clicking Traders with Dirt will reward you with Extol, however traders have a limited amount of extol with which to trade for dirt
- Humandrills
- Fighting Fishes
AIs:
- New brawler AIs
- New sniper AIs
- New swordsman AIs
- New AI for trash mobs that makes them run away from strong players
- New AI for all mobs to try and escape or avoid AoE abilities
Items
- Bottle of Rum - can drink more out of it, can’t be used to make crews
- Bullets can now be imbued with haki
- Normal bullets and Kairoseki bullets now both deal 8 damage
- Kairoseki bullets will stun a devil fruit user’s abilities for 1s
Vanity Items:
- Franky
- Senior Pink
- Usopp
- Sanji
- Chopper’s pre-timeskip hat
- Ace’s hat
- Pirate Capitain Cape
- Luffy’s Strawhat
- Cigars, Pipes, Cigarettes added
Weapons:
- Ace’s knife
- Mihawk’s knife
- Enma
- Ame no Habakiri
- Golden Den Den Mushi - calls a Buster Call
Commands
- Commands that have a user or list of users arguments at the end will default to the player who uses the command if that argument is not passed
- Most commands can now be used from within command blocks
- /doriki, /hakiexp, /bounty, /belly and /extol will no longer use the +/-/= system, instead admins can use both positive and negative numbers to adjust a player’s stats if they wish to.
- Examples:
- /doriki 100 -> Give yourself 100 doriki
- /hakiexp HARDENING -100 Test -> Subtracts 100 hardening haki exp from player Test
- Added the /damagem command back
Config
- Reorganized the config, deleting your old confg is recommended.
- The config can now be changed via an ingame menu by going to the main menu of Minecraft > Mods > Mine Mine no Mi > Config. Please note however that while this is helpful for sure it cannot match the precision of the actual config file and some options might not be available in it yet.
- New option to stop shared cooldowns: “Shared Cooldowns”
- New options for the newly added structure types: “Spawn Sky Islands”, “Sky Islands Spawn Chance”, “Spawn Medium Ships”, “Medium Ships Spawn Chance”, “Spawn Watch Towers”, “Watch Tower Spawn Chance”, “Spawn Ghost Ships”, “Ghost Ships Spawn Chance”
- New option to make fruit users unable to leave water easily.
- New option for how much haki exp to keep after death (only works when “Keep Stats after Death” option is set to CUSTOM): “Percentage of Haki Exp kept after death”
- New option to disable tooltips: “Tooltip Messages” (this will not affect the vanilla tooltips, only the ones added by the mod, namely in the abilities screen and config screen)
Other
- New textures for fruits and items!
- A bunch of previously unblockeable moves are now blockable by the use of tekkai, future sight, or full body trough different conditions (ope’s heart, wara’s doll, suplexes in general)
- Readjusted kairoseki’s spawns (height, count per chunk, etc)
- Over 50 new elements for Jolly Rogers!
- Players can now self pour sake in their cups
- Removed Black Metal
- Rearranged the loot pools for the old structures
- The buttons inside the player UI are now disabled instead of invisible when they’re inaccessible
- Updated the Challenges UI a bit to make it easier for players to understand what they’re up against
- Worked a bit on the Challenge arena logic and generation, arenas will be generated when the world is (assuming the config option allows for it), this will speed up the loading time and will avoid server crashes.
- Some minor lag might occur when it’ll be repaired based on the amount of blocks destroyed.
- While I still wouldn’t fully recommend using it for multiplayer it is far more stable then previous versions were so use at your own risk in servers!
- If you do want to use it in a server please consider turning ‘max-tick-time’ to -1 in your server.properties, this will ensure the server doesn’t stop by itself if the arena generation takes too long.
- If you’ve got a low end laptop and you encounter “Out of Memory” screens you can either allocate more RAM to Minecraft or if that’s not an option turn off arena pregen in the config
- Improved vivre cards, they will no longer disappear when their target logs out and they will also visually burn when their target dies
- Entities shadows will be correctly removed after their shadow has been harvested by a Kage Kage no Mi user
- Improved Zoan/Morph’s animations and special effects
- Reverted /abilityprotection back to its original form, without players having access to it. This was done for several reasons including: bugs, exploits, edge cases and overall too much time fixing and constantly improving it for not very many advantages. As it works now it will block the usage of all abilities, stop them if a player enters the area with them enabled, disable and block destruction/replacement caused by abilities and just that, it will no longer attempt to avoid a player’s loss of stats if death occurs inside the protection zone, nor will it attempt to block incoming damage from non-ability damage sources.
- Hovering over an ability in the ability section screen will reveal a tooltip with the ability’s description
- Crew Improvements
- Better syncing
- Crew Captains can now kick members
- If the captain leaves the oldest member will be promoted as the captain instead
Fixes
- Fixed a bug where using the /pouch command with a full inventory will just remove the belly without receiving the pouch
- Fixed several bugs where a repeater ability would randomly trigger itself
- Fixed a bug where the area where fruit users are be affected by kairoseki blocks wasn’t reliable
- Fixed a bug where mod added mobs would disappear regardless of name tags
- Fixed vanilla mobs giving the player doriki regardless of doriki thresholds
- Fixed a bug for the 1st Doctor quest (“Trial: First Aid”) where shift + clicking a potion out of the brewing stand will not count it towards the quest’s completion
- Fixed the 2nd Doctor quest (“Trial: Medic Bag Explosion”) where healing villagers sometimes wouldn’t count
- Fixed a bug where all villager types could decode a challenge note. Only Librarians can do it now as it always should’ve been.
- Fixed a bug where a villager’s offers would disappear after decoding a poneglyph note
- Fixed the Umbrella not having any effects while in offhand
- Fixed a bug where using /hakiexp and then /doriki would not unlock haki abilities as intended
- Fixed a bug where dial enchantments would spawn as enchantment books in chests
- Using Kenbunshoku Haki: Aura while having blindness effect will correctly work now.
- Fixed a combat bar bug where going back in the list from the 1st bar would not go to the last bar
- Fixed keybindings not working properly when binded to a mouse button
- Fixed an issue where using a silk touch pickaxe on a brain coral would give both the alive coral and a bubbly coral, giving the possibility of mass duping the bubbly corals
- Fixed geppo-like abilities causing fall damage when used only once
- Fixed a bug where quest/challenge progress would be lost after exiting The End
- Fixed a bug where eating Yomi Yomi no Mi on a Hardcore world would not give the player their 2nd chance
- Fixed a bug with One Fruit per World config where a player’s fruit would not consistently get removed after the inactivity period has passed
- Fixed a bug with One Fruit per World config where the Yomi Yomi no Mi would get added back to the pool of unused fruits after the 1st death of its user
- Fixed yet another bug with while One Fruit per World config option is enabled where using the /give command would dupe the given fruit
- Fixed Ito Ito no Mi’s parasite disabling devil fruit abilities
- Fixed a bug where trying to escape Pigmen using the Air Door ability would crash the game
- Hopefully most forms of oneshot glitches are now fixed.
- Several other minor issues fixed as well.