Last change: 12 Aug 2024 17:48

0.4.0

Quests, Jobs, Activities

  • A new system meant to add more progression and things to do in the world
  • Progression quests to unlock different abilities and misc items related to their fighting style

Swordsman Progression

  • Currently a total of 4 quests to show the possibilities of this system, more to come

Config

  • Special Abilities and Haki can now be banned using the same config option as Devil Fruit Abilities
  • “Allow Mob Rewards” (true by default) - receive Doriki/Belly/Bounty rewards from killing mobs
  • “Allow Quests” (true by default) - enabled/disables quests of any type in the world
  • “Allow Quest Progression” (false by default) - rewards the user with abilities after certain quests are completed, if false the users will recieve all rewards from start
  • “Max Dojos to Spawn per World” (5 by default) - the maximum number of Dojos per world

Devil Fruits & Abilities

  • New icons for some old abilities
  • Logia users will emit appropriate particles when hit (without haki or kairoseki items)
  • A big chunk of the core ability code has been changed (read as improved), the changes are not so visible during single player, however multiplayer will recieve the following improvements :
    • No more “1 ability instance” bs, each ability has it’s own cooldown saved in a player’s data (Server owners can use this to delete the NBT Data of a player (mineminenomi_AbilityIEEP), in case any issue based on devil fruit or ability data arise)
    • The color coding accuracy of each ability will be greatly improved now (Abilities won’t get stuck in their “charging” or “passive active” states)

Swordsman Abilities

  • Passive, x1.25 damage when using a sword
  • Swordsman abilities can only be used if the user has a sword in hand
  • Shi Shishi Sonson - a fast dash with the sword, cutting enemies in it’s path
  • Sanbyakurokuju Pound Ho - a horizontal slash
  • Yakkodori - a vertical slash, can go through blocks destroying them
  • O Tatsumaki - create a small tornado around the user slashing enemies around (3 blocks) launching them upwards
  • The new abilities for this fighting style can be unlocked via quest progression

Sniper Abilities

  • Sniper abilities can only be used if the user has a long-ranged weapon in hand
  • Kaen Boshi - lets the user shoot a fire projectile (also sets on fire any entity it touches)
  • Kemuri Boshi - lets the user shoot a projectile that on impact releases a smoke screen, inflicts poison and nausea if it hits an entity
  • Renpatsu Namari Boshi - lets the user shoot multiple projectiles that explode on impact (1 block explosion)
  • Sakuretsu Saboten Boshi - lets the user shoot a projectile that on impact explodes and releases a bunch of cacti around the target

Tori Tori no Mi, Model Phoenix

  • Blue Flames of Resurrection - grants the user huge self-healing buffs
  • Flame of Restoration - grants the user the ability to heal others by hitting them while this is active, low cooldown
  • Phoenix Point
    • Can only be activated while in air
    • Phoenix Goen - shoots a powerful, fiery shockwave forward from the user’s wings while airborne, can only be used while airborne
    • Tensei no Soen - an ultimate attack with huge cooldown, the user dives straight into the ground dealing massive damage and fancy explosion-like particles
  • Hybrid Point
    • Phoenix Goen is also usable in this point
  • Both Points allow the user to fly
    • Phoenix Point is faster than Hybrid Point

Gomu Gomu no Mi

  • Added new projectile models for the Gomu Gomu no Pistol and Gomu Gomu no Bazooka abilities
  • Added new smoke effects for when Gear Second is active, with a small speed and jump boost as well
  • While Gear Forth is active the user will recieve a small jump boost

Doku Doku no Mi

  • Venom Road - a long projectile that teleports the user at it’s position when it hits a block or an entity
  • Doku Gumo - passive, surrounds the user with a poison cloud that applies different debuffs to enemies around
  • Added new projectile models for the Hydra and Venom Road abilities
  • New particles will spawn while in Venom Demon form

Goro Goro no Mi

  • El Thor - is now chargeable for 6 seconds, a ball of particles will also show the positiion where lightnings will land during the charging phase

Pika Pika no Mi

  • Flash - blinds the opponents in the vicinity, also has light particles in that area
  • Amaterasu - is now a 2 second chargeable ability with some extra VFX
  • Yata no Kagami - particles will now spawn at the last and current position of the user when using this ability

Gura Gura no Mi

  • New particle effects for all abilities
  • Gekishin - a very powerful punch ability that creates tremors from within the target
  • Changes (both visualy and functional) for the other abilities, mostly buffs (reduced cooldown, increased damage, increased destruction)

Yuki Yuki no Mi

  • Yuki Gaki - literally a snow wall like candle wall
  • Added new projectile model for the Yuki Rabi ability
  • Tabira Yuki will now inflict movement slowdown when hitting an entity

Ito Ito no Mi

  • Torikago - creates a ROOM-like cage around the user, cage blocks damage any entity it touches
  • Tamaito - just a string bullet, low cooldown
  • Kumo no Sugaki - blocks any incoming attack using a spider web like wall

Yami Yami no Mi

  • Black World - creates random pillars of darkness and gives blindness to nearby enemies, the pillars can be absorbed by Liberation

Bari Bari no Mi

  • Barrier - changed the despawn timer of the barrier block
  • Bari Bari no Pistol - just a strong punch tbh
  • Barrierbility: Stairs - creates stairs from barriers, that take longer to disappear than normal barriers

Ope Ope no Mi

  • The owner of a heart can right click it and regain it without any side-effects
  • Shambles - allows the user to change the position of all entities in the room between them
  • Takt - allows the user to make any entity in ROOM float (about 1-2 blocks above groud) making them unable to move
  • Injection Shot - while holding any sword, the user charges at the enemy, inflicting damage and poison
  • Gamma Knife - can only be used in ROOM
  • ROOM - updated the spawning/despawning logic
  • Counter Shock - is now passive and will trigger upon hitting an entity, new particles were also added

Ushi Ushi no Mi, Model Bison

  • Power Point -Hitting enemies with the punch will deal an additional 1.5 hearts of damage
  • Speed Point
    • Gives a slight speed boost and allows the user to knock enemies away when smashing into them
    • Fiddle Banff can also be used during this morph

Kage Kage no Mi

  • Added new projectile model for the Brick Bat ability
  • Black Box blocks will now disappear slowly, also made it a bit smaller too

Noro Noro no Mi

  • Added new projectile model for the Noro Noro Beam ability
  • Noro Noro Beam Sword will now inflict movement slowdown when hitting an entity

Doru Doru no Mi

  • Added new projectile model for the Doru Doru Arts: Mori ability
  • Candle Lock - a projectile that gives slowness and mining fatigue to enemies

Magu Magu no Mi

  • Added new projectile model for the Meigo, Dai Funka and Ryusei Kazan abilities

Nikyu Nikyu no Mi

  • Added new projectile model for the Pad Ho, Ursus Shock and Tsuppari Pad Ho abilities

Hie Hie no Mi

  • Added new projectile model for the Ice Block: Partisan and Ice Block: Pheasant abilities
  • Ice Saber will now inflict movement slowdown when hitting an entity
  • New “wave” particle effect added for Ice Age

Mera Mera no Mi

  • Added new projectile model for the Hiken ability

Bane Bane no Mi

  • Added new projectile model for the Spring Death Knock ability

Gasu Gasu no Mi

  • Blue Sword will now set enemies on fire

Fishman Karate

  • Added new projectile model for the Murasame ability

Rokushiki

  • Kami-E - now has a time limit usage before automatically starting the cooldown

Haki

  • Raised the timer until nausea and weakness debuffs are applied from 1000 (50s) → 2400 (120s)
  • After 3600 ticks (180s) the user will no longer die but instead will receive strong debuffs (nausea, weakness, blindness, movement slowdown)
  • Damage boosts will be applied based on the user’s doriki

Misc

  • Increased performance for long play sessions
  • Added command help text after failed command or by using tab for an unfinished command

Zoan Morphing

  • New back-end system should hopefully work and look better
  • No more entities that follow your invisible model
  • This also means that the input lag is no longer a problem and the rendering is overall more accurate

Structures

Swordsman Dojo

  • The starting point and ‘hub’ for receiving or turning in swordsman progression quests
  • There are only 5 spawned in every world (can be changed using the config)

Ships

  • Increasing the spawn rates just a bit (!This will influence the modifier in the config as well so please lower it if your world loads very slow!)
  • Normal Marine Ship 1.8 → 2.6
  • Normal Pirate Ship 2.1 → 2.8
  • Large Marine Ship 1.8 → 2.3
  • Large Pirate Ship 1.9 → 2.4

Items

  • Spawn Eggs will now display the appropriate egg color based on the mob’s faction

Swords & Melee Weapons

  • Melee weapons will receive x1.5 damage multiplier while busoshoku haki is active (vanilla weapons will not be affected by this buff for the moment maybe will do later)
  • Most melee weapons will now have 2 new textures (again vanilla weapons will not be affected by this)
    • One for the sheathed version (used when the sword is not selected)
    • The other one used for the haki imbued version (used when busoshoku haki is active)
  • The Hook will now apply a 5 seconds poison debuff
  • A third knife variant was added, obtainable from Bandits

Flintlocks

  • Removed the bullet “loading” instead they will work more like bows, where if you have bullets in inventory it’ll just consume them
  • One gun powder is now required per 10 shots, gun powder will be consumed from the inventory if available like bullets
  • Raised the damage dealt by bullets
    • Normal Bullet 2 (1 heart) → 4 (2 hearts)
    • Kairoseki Bullet 4 (2 hearts) → 6 (3 hearts)

Mobs

  • Bandit with Sword mob added

Localization

  • Abilities and devil fruits entries were added in the .lang file
  • Quest names and description entries were added in the .lang file

Fixed Issues

Devil Fruits & Abilities

  • Fixed the Gomu Gomu no Mi cooldown problems

  • Other players will no longer see armor pieces floating around Zoan morhps

  • Players will no longer be invisible when joining a world if they left while morphed

  • Fixed the Multiplayer Only bug where ROOM would not despawn Bug #17

  • Mobs with random skins will no longer change their skin after the world is reloaded

  • Fixed the ArithmeticException: / by zero crash

  • Milky Dial will no longer replace blocks in it’s path

  • Player’s will now be able to reach maximum doriki

  • Zoan hands will now be correctly shown in first-person-view

  • Kuja Arrows will look like arrows now

  • Minor bug fixes

Known Issues

  • The heart obtained via Mes does not hurt the Ender Dragon
  • Den Den Mushi’s block rendering is broken from certain angles (also still has no use :3)
  • Right-Click seems to not always remove abilities from their slots