0.4.0
Quests, Jobs, Activities
- A new system meant to add more progression and things to do in the world
- Progression quests to unlock different abilities and misc items related to their fighting style
Swordsman Progression
- Currently a total of 4 quests to show the possibilities of this system, more to come
Config
- Special Abilities and Haki can now be banned using the same config option as Devil Fruit Abilities
- “Allow Mob Rewards” (true by default) - receive Doriki/Belly/Bounty rewards from killing mobs
- “Allow Quests” (true by default) - enabled/disables quests of any type in the world
- “Allow Quest Progression” (false by default) - rewards the user with abilities after certain quests are completed, if false the users will recieve all rewards from start
- “Max Dojos to Spawn per World” (5 by default) - the maximum number of Dojos per world
Devil Fruits & Abilities
- New icons for some old abilities
- Logia users will emit appropriate particles when hit (without haki or kairoseki items)
- A big chunk of the core ability code has been changed (read as improved), the changes are not so visible during single player, however multiplayer will recieve the following improvements :
- No more “1 ability instance” bs, each ability has it’s own cooldown saved in a player’s data (Server owners can use this to delete the NBT Data of a player (mineminenomi_AbilityIEEP), in case any issue based on devil fruit or ability data arise)
- The color coding accuracy of each ability will be greatly improved now (Abilities won’t get stuck in their “charging” or “passive active” states)
Swordsman Abilities
- Passive, x1.25 damage when using a sword
- Swordsman abilities can only be used if the user has a sword in hand
- Shi Shishi Sonson - a fast dash with the sword, cutting enemies in it’s path
- Sanbyakurokuju Pound Ho - a horizontal slash
- Yakkodori - a vertical slash, can go through blocks destroying them
- O Tatsumaki - create a small tornado around the user slashing enemies around (3 blocks) launching them upwards
- The new abilities for this fighting style can be unlocked via quest progression
Sniper Abilities
- Sniper abilities can only be used if the user has a long-ranged weapon in hand
- Kaen Boshi - lets the user shoot a fire projectile (also sets on fire any entity it touches)
- Kemuri Boshi - lets the user shoot a projectile that on impact releases a smoke screen, inflicts poison and nausea if it hits an entity
- Renpatsu Namari Boshi - lets the user shoot multiple projectiles that explode on impact (1 block explosion)
- Sakuretsu Saboten Boshi - lets the user shoot a projectile that on impact explodes and releases a bunch of cacti around the target
Tori Tori no Mi, Model Phoenix
- Blue Flames of Resurrection - grants the user huge self-healing buffs
- Flame of Restoration - grants the user the ability to heal others by hitting them while this is active, low cooldown
- Phoenix Point
- Can only be activated while in air
- Phoenix Goen - shoots a powerful, fiery shockwave forward from the user’s wings while airborne, can only be used while airborne
- Tensei no Soen - an ultimate attack with huge cooldown, the user dives straight into the ground dealing massive damage and fancy explosion-like particles
- Hybrid Point
- Phoenix Goen is also usable in this point
- Both Points allow the user to fly
- Phoenix Point is faster than Hybrid Point
Gomu Gomu no Mi
- Added new projectile models for the Gomu Gomu no Pistol and Gomu Gomu no Bazooka abilities
- Added new smoke effects for when Gear Second is active, with a small speed and jump boost as well
- While Gear Forth is active the user will recieve a small jump boost
Doku Doku no Mi
- Venom Road - a long projectile that teleports the user at it’s position when it hits a block or an entity
- Doku Gumo - passive, surrounds the user with a poison cloud that applies different debuffs to enemies around
- Added new projectile models for the Hydra and Venom Road abilities
- New particles will spawn while in Venom Demon form
Goro Goro no Mi
- El Thor - is now chargeable for 6 seconds, a ball of particles will also show the positiion where lightnings will land during the charging phase
Pika Pika no Mi
- Flash - blinds the opponents in the vicinity, also has light particles in that area
- Amaterasu - is now a 2 second chargeable ability with some extra VFX
- Yata no Kagami - particles will now spawn at the last and current position of the user when using this ability
Gura Gura no Mi
- New particle effects for all abilities
- Gekishin - a very powerful punch ability that creates tremors from within the target
- Changes (both visualy and functional) for the other abilities, mostly buffs (reduced cooldown, increased damage, increased destruction)
Yuki Yuki no Mi
- Yuki Gaki - literally a snow wall like candle wall
- Added new projectile model for the Yuki Rabi ability
- Tabira Yuki will now inflict movement slowdown when hitting an entity
Ito Ito no Mi
- Torikago - creates a ROOM-like cage around the user, cage blocks damage any entity it touches
- Tamaito - just a string bullet, low cooldown
- Kumo no Sugaki - blocks any incoming attack using a spider web like wall
Yami Yami no Mi
- Black World - creates random pillars of darkness and gives blindness to nearby enemies, the pillars can be absorbed by Liberation
Bari Bari no Mi
- Barrier - changed the despawn timer of the barrier block
- Bari Bari no Pistol - just a strong punch tbh
- Barrierbility: Stairs - creates stairs from barriers, that take longer to disappear than normal barriers
Ope Ope no Mi
- The owner of a heart can right click it and regain it without any side-effects
- Shambles - allows the user to change the position of all entities in the room between them
- Takt - allows the user to make any entity in ROOM float (about 1-2 blocks above groud) making them unable to move
- Injection Shot - while holding any sword, the user charges at the enemy, inflicting damage and poison
- Gamma Knife - can only be used in ROOM
- ROOM - updated the spawning/despawning logic
- Counter Shock - is now passive and will trigger upon hitting an entity, new particles were also added
Ushi Ushi no Mi, Model Bison
- Power Point -Hitting enemies with the punch will deal an additional 1.5 hearts of damage
- Speed Point
- Gives a slight speed boost and allows the user to knock enemies away when smashing into them
- Fiddle Banff can also be used during this morph
Kage Kage no Mi
- Added new projectile model for the Brick Bat ability
- Black Box blocks will now disappear slowly, also made it a bit smaller too
Noro Noro no Mi
- Added new projectile model for the Noro Noro Beam ability
- Noro Noro Beam Sword will now inflict movement slowdown when hitting an entity
Doru Doru no Mi
- Added new projectile model for the Doru Doru Arts: Mori ability
- Candle Lock - a projectile that gives slowness and mining fatigue to enemies
Magu Magu no Mi
- Added new projectile model for the Meigo, Dai Funka and Ryusei Kazan abilities
Nikyu Nikyu no Mi
- Added new projectile model for the Pad Ho, Ursus Shock and Tsuppari Pad Ho abilities
Hie Hie no Mi
- Added new projectile model for the Ice Block: Partisan and Ice Block: Pheasant abilities
- Ice Saber will now inflict movement slowdown when hitting an entity
- New “wave” particle effect added for Ice Age
Mera Mera no Mi
- Added new projectile model for the Hiken ability
Bane Bane no Mi
- Added new projectile model for the Spring Death Knock ability
Gasu Gasu no Mi
- Blue Sword will now set enemies on fire
Fishman Karate
- Added new projectile model for the Murasame ability
Rokushiki
- Kami-E - now has a time limit usage before automatically starting the cooldown
Haki
- Raised the timer until nausea and weakness debuffs are applied from 1000 (50s) → 2400 (120s)
- After 3600 ticks (180s) the user will no longer die but instead will receive strong debuffs (nausea, weakness, blindness, movement slowdown)
- Damage boosts will be applied based on the user’s doriki
Misc
- Increased performance for long play sessions
- Added command help text after failed command or by using tab for an unfinished command
Zoan Morphing
- New back-end system should hopefully work and look better
- No more entities that follow your invisible model
- This also means that the input lag is no longer a problem and the rendering is overall more accurate
Structures
Swordsman Dojo
- The starting point and ‘hub’ for receiving or turning in swordsman progression quests
- There are only 5 spawned in every world (can be changed using the config)
Ships
- Increasing the spawn rates just a bit (!This will influence the modifier in the config as well so please lower it if your world loads very slow!)
- Normal Marine Ship 1.8 → 2.6
- Normal Pirate Ship 2.1 → 2.8
- Large Marine Ship 1.8 → 2.3
- Large Pirate Ship 1.9 → 2.4
Items
- Spawn Eggs will now display the appropriate egg color based on the mob’s faction
Swords & Melee Weapons
- Melee weapons will receive x1.5 damage multiplier while busoshoku haki is active (vanilla weapons will not be affected by this buff for the moment maybe will do later)
- Most melee weapons will now have 2 new textures (again vanilla weapons will not be affected by this)
- One for the sheathed version (used when the sword is not selected)
- The other one used for the haki imbued version (used when busoshoku haki is active)
- The Hook will now apply a 5 seconds poison debuff
- A third knife variant was added, obtainable from Bandits
Flintlocks
- Removed the bullet “loading” instead they will work more like bows, where if you have bullets in inventory it’ll just consume them
- One gun powder is now required per 10 shots, gun powder will be consumed from the inventory if available like bullets
- Raised the damage dealt by bullets
- Normal Bullet 2 (1 heart) → 4 (2 hearts)
- Kairoseki Bullet 4 (2 hearts) → 6 (3 hearts)
Mobs
- Bandit with Sword mob added
Localization
- Abilities and devil fruits entries were added in the .lang file
- Quest names and description entries were added in the .lang file
Fixed Issues
Devil Fruits & Abilities
-
Fixed the Gomu Gomu no Mi cooldown problems
-
Other players will no longer see armor pieces floating around Zoan morhps
-
Players will no longer be invisible when joining a world if they left while morphed
-
Fixed the Multiplayer Only bug where ROOM would not despawn Bug #17
-
Mobs with random skins will no longer change their skin after the world is reloaded
-
Fixed the ArithmeticException: / by zero crash
-
Milky Dial will no longer replace blocks in it’s path
-
Player’s will now be able to reach maximum doriki
-
Zoan hands will now be correctly shown in first-person-view
-
Kuja Arrows will look like arrows now
-
Minor bug fixes
Known Issues
- The heart obtained via Mes does not hurt the Ender Dragon
- Den Den Mushi’s block rendering is broken from certain angles (also still has no use :3)
- Right-Click seems to not always remove abilities from their slots