Last change: 01 Aug 2025 08:42
0.10.7
Table of Contents
Abilities
- The following logias received a new passive ability that allows them to go through blocks of their own element when crouching:
- Hie: ice
- Yuki: snow
- Goro: gold blocks
- Suna: sand and sandstone
- Pika: glass
- These can all be changed via datapacks and their corresponding tags
Mobs
- Wandering Dugongs will now only spawn 500+ blocks away from spawn
Celestial Dragons
- Will no longer summon a buster call when hit by other mobs
World Events
Notorious Targets
- Lowered their spawn distance ranges
- Min: 1000 → 500
- Max: 5000 → 2500
Caravans
- If a vice admiral spawns with it the chest is guaranteed to have a devil fruit box using the following %:
- 50% - wood
- 35% - iron
- 15% - gold
- Caravans without a vice admiral also got a bump in % for their boxes:
- Wood: 2% → 10%
- Iron: 0% → 5%
- Lowered their spawn distance ranges
- Min: 1000 → 500
- Max: 5000 → 2500
Celestial Visits
- Can now spawn across the world not just in villages (mostly because it was kinda buggy and half the time they weren’t even close to a village)
- Should also no longer spawn grouped in the same position
Challenges
- Teleportation is based on teleporters (same thing portals use) instead of just changing positions, this has a few benefits such as better chunk loading and fewer visual errors (such as experience being visually set to 0)
- Placing the arena blocks within these dimensions was also slightly adjusted to be more forceful, resulting in less checks and therefore faster build time completion
- Caching was improved and should now avoid even more potential dupes
- Challenge dimensions chunks will no longer be saved on disk
- This should be saving a few hundred MBs and some precious time from the writing itself, most notably on servers where lots of players = lots of dimensions being saved
- Note that the folder itself and region files (.mca files) will still be created however they’ll be empty
- This will only work from the moment you install 0.10.7 forward! Saved data of already existing challenge dimensions will remain, it’ll just not be updated further
- Removing the dimension region files (or the whole dimension folder) is safe and if you need to free up some space from previous versions you can freely do this
Config
- Added a new
Experimental Timers
config option (enabled by default) for the new timers added in 0.10.6
- The full usefulness of these timers remains unknown as of now, and some servers have experienced worse problems with them rather than without them, so that’s why this config exists.
- It remains enabled by default for now because despite some servers reporting worse outcomes this doesn’t seem to be a problem for everybody, and it doesn’t seem to affect single player at all.
- Added a new
Visual Only Curio
config option (disabled by default) to disable items from working when equipped in curios slots
Others
/challenge give ALL <target>
command added that gives all challenges available to the target
- Sabaody biomes are no longer spawn friendly until a future patch where we add all the missing blocks / materials for it
Curios Support
- Curios is now an optional dependency, when installed some of our items will now be equippable in curios specific slots
- The enabled slots are:
- HEAD for hats
- FACE for glasses and masks (custom slot type added by Mine Mine no Mi)
- BACK for capes and backpacks
- CHARM at the moment only used by the color palette item
- Items that previously had special effects when equipped will maintain these effects when equipped in curios slots, however a new config option was added specifically to disable this, as this effectively means some of the planned downsides of these equipments no longer exist.
- In this category we can add Cola Backpack for the BACK slot or Sniper Goggles for the FACE slot as some examples
Datapacks
Advancements
- The
consume_devil_fruit
advancement trigger now takes an (optional) fruit id for its check, if no fruit is give then any fruit will trigger
- Added the follow new advancement triggers:
select_faction
select_race
select_style
- All of these triggers work for both the character creator book as well as the
/change_character
command
Tags
- New tags for blocks that allow logias to pass through them:
logia_block_pass/hie
logia_block_pass/goro
logia_block_pass/pika
logia_block_pass/suna
logia_block_pass/yuki
Bug Fixes
Abilities
- Fixed Blue Bird being usable while stunned
- Fixed grabs still dealing damage when the target breaks them
- Fixed bug allowing you to forcibly re-grab after throwing
- Fixed a bug where grabs would get triggered by some projectiles they shouldn’t interact with
- Fixed running smash passives only hitting the enemy once
- Fixed a crash occurring when starting challenges (specifically Mr. 0) while using addons that modify existing abilities
- Note that while the crash is fixed side effects might still occur (so for example there’s no guarantee that the modified ability will work correctly)
- Fixed Ganmen Seicho Hormone’s effect icon missing
- Fixed Bara’s Slash Immunity not being visible in the menu (and therefore not being cancellable)
- Fixed Yami’s Absorbed Blocks missing its icon
- Fixed Ryu no Kagizume disappearing after dying
- Fixed morphs not showing correctly under specific circumstances
- Fixed the following abilities not correctly working with ability protection restoration:
- Fixed a bug that caused combat bars to reset
Others
- Fixed faction/race/style arguments not being properly registered
- This is mostly a fix for servers for a bunch of warnings being thrown in the terminal and for the autocompletion on servers not working
- Fixed commands being lost after using
/reload
command
- Fixed a crash occurring after leaving the world during a challenge and rejoining
- Fixed the
Spawn Caravans
, Spawn Notorious Targets
and Spawn Celestial Visits
config options not working
- Fixed Buggy’s hard mode advancement having the description “Defeat Cabaji”
- Fixed Bounty Hunters not losing loyalty when killing Marines
- Fixed a potential crash when running with Essentials
- Fixed a bug where non marine npcs would target players openings chests inside marine bases
- Fixed randomized race config option not working
- Fixed ability bans config still allowing abilities to be given via
/ability
command
- Fixed a bug where Notorious Targets would rarely spawn with 0/0 hp effectively becoming immortal
- Fixed an issue with Create where the animation for pondering would not play correctly