0.3.x Changelogs


0.3.2

Config

  • Enchantment ID configs
  • Permissions for all available commands,
    • 0 - EVERYONE can use this command without restrictions
    • 1 - EVERYONE can use this command ONLY on themselves
    • 2 (default) - ONLY OPs can use this command
  • Ability Restrictions
    • By default there should be 2 entries (example1 and example2) to show you how to add new ones and which format to use
    • Can be used in pre-existent worlds
    • Eating a Devil Fruit will not award the user with any of the banned abilities (banned abilities will also now be present in the tooltips)
    • If any player already has a banned ability don't worry, banned abilities will dissapear when the user joins the world

    Devil Fruits & Abilities

  • Gomu Gomu no Mi
    • Gear Second - Speed buff and smoke particles while active
    • Gear Forth - Added a jump buff while this ability is active
  • Yuki Yuki no Mi
    • Fubuki - added some new particle effects
    • Yuki Rabi - added some new particle effects
  • Rokushiki
    • Tekkai - users will no longer be able to jump while using this ability
  • Fishman Karate
    • Samehada Shotei - users will no longer be able to jump while using this ability

    Items

  • Dials were added back, can be used as blocks (read as traps) as well
  • Marine & Pirate outfits were added back (mainly for RP purposes since they don't offer much armor)
  • Cola Backpack - +200 Max Cola for Cyborgs
  • Kuja Bow - added back with 3 color variations
  • Usopp's Ranged Weapons were added (Ginga Pachinko, Kabuto and Kuro Kabuto)
  • Mobs

  • Raised the max health of the Marine/Pirate Captain entity (20 → 50)
  • Adjusted some values for Marine/Pirate with Gun entity
  • Marines and Pirates will now randomly spawn throughout the world
  • Misc

  • Replaced some of the particles with 'HD' (128x128) ones (still WIP, vanilla settings do not affect these particles, more to come)
  • Ability slots can now be binded to different keys
  • Fixed Issues

  • Marine Captains have the correct textures assigned to them
  • Fixed a rare occurence where devil fruit boxes would not open
  • SHIPS WILL SPAWN AGAIN ! (also fixed their spawners)
  • Devil Fruits & Abilities
    • Armors will no longer be rendered while the user is morphed
    • Barrier Abilities will no longer remove blocks
    • The blocks spawned by Black Box will no longer be absorbed by Liberation
    • ZoanMorph entities will now be visible during multiplayer
    • Coup de Vent won't get stuck anymore in the charging state forever
    • Fixed the bug where Uchimizu would only shoot 1 projectile
    • Kamakura Jussoshi will no longer crash / disconnect the players
    • Hie Hie no Mi users will no longer be able to walk on water while near kairoseki or with kairoseki items in their inventory
    • Venom Demon's poison trail will no longer spawn in water
    • Dying in water while in a zoan form will no longer crash the game
    • Fiddle Banff will no longer hurt the user
  • Fixed some telemetry bugs
  • Minor bug fixes
  • Known Issues

  • Right-Click seems to not always remove abilities from their slots
  • [Multiplayer Only] Other players will still be able to see armor rendering on zoans
  • 0.3.1

    Config

  • A new 'mineminenomi.cfg' file should be generated (but please delete the old one)
  • Options :
    • Enable/Disable stat resets after death
      • 'full' - all stats are kept after death
      • 'auto' (default) - only a few stats are kept after death (faction, race, job)
      • 'none' - all stats are reseted after death
    • Enable/Disable ship spawns
      • Rate at which ships will spawn (1 by default) - spawn multiplier (a value of 2 would mean double the spawn rate)
    • Enable/Disable devil fruit drops from leaves (disabled by default)
      • Chance for DFs to drop from leaves (1 by default, possible values between 0%-100%)
    • Enable/Disable logia invulnerability
    • Enable/Disable extra hearts
    • Enable/Disable telemetry data being send
    • Enable/Disable update message
    • Enable/Disable FOV modifiers

    Devil Fruits & Abilities

  • (Client-Sided Only for now) Custom hand renderer during zoan transformations and while busoshoku haki is active
  • New particle effects for certain abilities (more to come)
  • Suna Suna no Mi
    • Sables
      • added back with the same functionality as before
      • added some new particle effects when successfully hitting the target
    • Ground Death - added new particle effect
  • Kage Kage no Mi
    • Doppelman - added back, but still WIP
  • Hie Hie no Mi
    • Ice Saber - added back
    • Hie Hie no Mi users will generate normal ice blocks beneth their feet when walking on water
  • Pika Pika no Mi
    • Ama no Murakumo - added back
  • Yuki Yuki no Mi
    • Tabira Yuki - added back
  • Goro Goro no Mi
    • Volt Vari - added back
  • Doru Doru no Mi
    • Doru Doru Arts : Ken - added back
  • Ushi Ushi no Mi, Model Bison
    • Power Point
    • the following abilities can only be used while this form is active !
      • Fiddle Banff - a powerful dash with incredible speed, slashing the enemies in your path
      • Kokutei Cross - punches the enemy with incredible strenght (and a little knockback for the user as well)
  • Mera Mera no Mi
    • Dai Enkai : Entei
      • added some new particle effects during charge time
      • raised the charging time before shooting the projectile (1.5s → 3s)
  • Doku Doku no Mi
    • Venom Demon - any mob hit while in this form will recieve a massive poison effect
    • Doku Fugu - changed the projectile frequency (6 → 27, fewer projectiles)
    • Doku Doku no Mi users will no longer leave a poison trail while in human form, this trail will only occur only during the Venom Demon transformation
    • New poison type (demon poison) has stronger effects, replaces the old poison for trailing
    • Both poison blocks now have a timer before they dissapear
  • Ope Ope no Mi
    • MES - added back with the same functionality as before
    • Room - using the ability while room is present will remove it
  • Nikyu Nikyu no Mi
    • Hanpatsu - acts like the old Pad Ho, any mob hit with the hand (while this ability is active) will be send flying in a random direction
    • Tsuppari Pad Ho - launches a barrage of Pad Ho projectiles
    • Pad Ho - changed to a projectile based attack (entities hit by this will still be sent flying in a random direction)
    • New icons for all abilities
  • Noro Noro no Mi
    • Kyubi Rush - damage starts from 2 (1 heart) and is based on the movement debuff applied by Noro Noro Beam (higher the debuff, higher the damage), each time this ability hits the target the movement debuff will be halved
    • Noro Noro Beam Sword - added back
    • Noro Noro Beam
      • The movement debuff now stacks with each hit
      • Lowered the time of the debuff (20s → 10s)
      • Raised the cooldown (4s → 5s)
  • Goe Goe no Mi
    • Todoroki - lowered the frequency of spawned projectiles (6 → 120, WAY FEWER PROJECTILES)
  • Gasu Gasu no Mi
    • Gas Robe - new particles
    • Blue Sword - added back
  • Bari Bari no Mi
    • Barrier - Raised the time before barrier blocks will disappear (1.5s → 3.5s)
  • Moku Moku no Mi
    • White Out
      • Lowered the damage (10 → 5)
      • Stuns the enemies for 10 seconds on impact
      • Changed the projectile frequency (6 → 15, fewer projectiles)
    • White Snake
      • Raised the damage (15 → 30)
      • Applies a 5 second poison effect on impact
  • Gomu Gomu no Mi
    • Major rework for this fruit, gear abilities are now separated and passive but you can only activate 1 at the time
    • For the other abilities, based on what gear is active at the time you will use the appropriate version of that attack
    • Please check the wiki page for more info about damage/cooldown values
  • Haki Abilities
    • Busoshoku Haki - while active you can deal damage based on your doriki by punching enemies
    • During Kenbunshoku Haki an arrow will show the general direction of your target
  • Fishman Karate
    • Kachiage Haisoku - deals heavy damage while underwater (10 damage on land, 40 damage underwater), triggered using the punch
    • Soshark - raised the damage (15 → 25)
  • Rokushiki Abilities
    • Shigan
      • Changed into a passive, damage is triggered when hitting an enemy
      • Raised the damage dealth (15 → 20)

    Items

  • Added crafting recipes for most items (except for weapons)
  • Flintlocks now have a 0.5s cooldown between shots
  • Certain swords can now break
  • Mobs

  • New random textures for pirates and marines
  • Captain Morgan added
  • Raised the doriki gained by killing normal marines/pirates (3 → 10)
  • Raised the doriki gained by killing marine/pirate captains (5 → 12)
  • User Interface

  • The 'abilities list' UI now have a scroll bar for easier use when multiple fruits are eaten
  • Hearts UI
    • The hearts behave like a health bar from 0 to 20 (maximum is 100 at max doriki), the number of visible hearts will not increase
    • The number on it's right will indicate the actual health in numbers

    Localization

  • Polish translations by Ezequiel
  • Spanish translations by Abelatox
  • Misc

  • Removed the extreme FOV modifiers that occur when slowness/speed potions are applied (can be enabled back in the config)
  • A new comamnd to remove devil fruit effects (and abilities) : /removedf [player]
  • Extra hearts will now be awarded for each 100 doriki (starting from 2000 doriki onwards)
  • A debug message will be displayed in the chat (client-sided only) if the command is succesful (also use '/help doriki/belly/bounty' to see the proper way of using these commands)
  • Increased the spawn rate of ships due to popular demand
  • Changed the formula for doriki limitation (thanks to FGpisces for his forumla)
  • Fixed Issues

  • Players without a logia fruit will now recieve normal damage from explosions
  • Having more than 16 abilities will no longer crash the game
  • Fixed the crash that occurs when hitting an entity with an enchanted weapon
  • Flintlocks will no longer stack
  • Marines/Pirates with Guns will no longer deal damage to logias
  • Abilities can no longer be activated while underwater, near kairoseki blocks or while having kairoseki-based items in your inventory
  • Fixed a rare bug that occured when using /doriki command where the user would recieve the same rokushiki ability multiple times
  • Logia users can now be damaged by any mob (or player) while being near kairoseki blocks or having kairoseki-based items
  • Players should no longer recieve fall damage after using abilities like Geppo or Sora no Michi
  • Minor bug fixes
  • Known Issues

  • Uchimizu only shoots 1 projectile
    Temporary Fix : Use any ability that shoots multiple projectiles (i.e Higan), this will fix the issue
  • Right-Click seems to not always remove abilities from their slots
  • 0.3.0

    Combat Mode

  • The users are now able to have multiple abilities in their hotbat without compromising the inventory space
  • 8 new slots where you can choose which abilities you want to use in combat
  • Color codes :
    • red = cooldown
    • blue = passive is active
    • yellow = is charging

    Devil Fruits & Abilities

  • Cyborg
    • 5 new abilities for Cyborgs to use (no doriki requirements, these abilities are available right from the get-go)
    • Cyborg Abilities will consume Cola each time they're used
    • New Cola meter to show how much cola the user currently has
  • Fishman
    • Fishmans will now be able to see underwater
  • Haki
    • While active any haki ability will have a duration of use (which will increase based on Doriki), if the nausue activated that means you're close to exhaustion and should stop using Haki for awhile
    • Kenbunshoku Haki
      • While active Kenbunshoku Haki will display an image of the nearest target, the distance between you two, and an arrow to indicate it's position

    Items

  • 5t, 10t and 100t Hammers
  • Tonfa
  • Mihawk's Knife
  • Wado Ichimonji
  • Shusui
  • Kitetsu
  • Cola & Ultra Cola
    • Both can be used by all races, but if used by a Cyborg it will replenish the Cola meter
    • Each Ultra Cola eaten will raise the Max Cola a Cyborg can hold

    Extra Hearts

  • An extra heart will be awarded for each 70 doriki the user is able to amass
  • User Interface

  • New UI screens for character creation screens
  • Telemetry

  • This new system will collect some data during your gameplay and send it back to our server
  • No personal informations such as IPs, passwords, usernames etc. are being tracked