0.4.x Changelogs


0.4.0

Quests, Jobs, Activities

  • A new system meant to add more progression and things to do in the world
  • Progression quests to unlock different abilities and misc items related to their fighting style
  • Swordsman Progression
    • Currently a total of 4 quests to show the possibilities of this system, more to come

    Config

  • Special Abilities and Haki can now be banned using the same config option as Devil Fruit Abilities
  • "Allow Mob Rewards" (true by default) - receive Doriki/Belly/Bounty rewards from killing mobs
  • "Allow Quests" (true by default) - enabled/disables quests of any type in the world
  • "Allow Quest Progression" (false by default) - rewards the user with abilities after certain quests are completed, if false the users will recieve all rewards from start
  • "Max Dojos to Spawn per World" (5 by default) - the maximum number of Dojos per world
  • Devil Fruits & Abilities

  • New icons for some old abilities
  • Logia users will emit appropriate particles when hit (without haki or kairoseki items)
  • A big chunk of the core ability code has been changed (read as improved), the changes are not so visible during single player, however multiplayer will recieve the following improvements :
    • No more "1 ability instance" bs, each ability has it's own cooldown saved in a player's data (Server owners can use this to delete the NBT Data of a player (mineminenomi_AbilityIEEP), in case any issue based on devil fruit or ability data arise)
    • The color coding accuracy of each ability will be greatly improved now (Abilities won't get stuck in their "charging" or "passive active" states)
  • Swordsman Abilities
    • Passive, x1.25 damage when using a sword
    • Swordsman abilities can only be used if the user has a sword in hand
    • Shi Shishi Sonson - a fast dash with the sword, cutting enemies in it's path
    • Sanbyakurokuju Pound Ho - a horizontal slash
    • Yakkodori - a vertical slash, can go through blocks destroying them
    • O Tatsumaki - create a small tornado around the user slashing enemies around (3 blocks) launching them upwards
    • The new abilities for this fighting style can be unlocked via quest progression
  • Sniper Abilities
    • Sniper abilities can only be used if the user has a long-ranged weapon in hand
    • Kaen Boshi - lets the user shoot a fire projectile (also sets on fire any entity it touches)
    • Kemuri Boshi - lets the user shoot a projectile that on impact releases a smoke screen, inflicts poison and nausea if it hits an entity
    • Renpatsu Namari Boshi - lets the user shoot multiple projectiles that explode on impact (1 block explosion)
    • Sakuretsu Saboten Boshi - lets the user shoot a projectile that on impact explodes and releases a bunch of cacti around the target
  • Tori Tori no Mi, Model Phoenix
    • Blue Flames of Resurrection - grants the user huge self-healing buffs
    • Flame of Restoration - grants the user the ability to heal others by hitting them while this is active, low cooldown
    • Phoenix Point
      • Can only be activated while in air
      • Phoenix Goen - shoots a powerful, fiery shockwave forward from the user's wings while airborne, can only be used while airborne
      • Tensei no Soen - an ultimate attack with huge cooldown, the user dives straight into the ground dealing massive damage and fancy explosion-like particles
    • Hybrid Point
      • Phoenix Goen is also usable in this point
    • Both Points allow the user to fly
      • Phoenix Point is faster than Hybrid Point
  • Gomu Gomu no Mi
    • Added new projectile models for the Gomu Gomu no Pistol and Gomu Gomu no Bazooka abilities
    • Added new smoke effects for when Gear Second is active, with a small speed and jump boost as well
    • While Gear Forth is active the user will recieve a small jump boost
  • Doku Doku no Mi
    • Venom Road - a long projectile that teleports the user at it's position when it hits a block or an entity
    • Doku Gumo - passive, surrounds the user with a poison cloud that applies different debuffs to enemies around
    • Added new projectile models for the Hydra and Venom Road abilities
    • New particles will spawn while in Venom Demon form
  • Goro Goro no Mi
    • El Thor - is now chargeable for 6 seconds, a ball of particles will also show the positiion where lightnings will land during the charging phase
  • Pika Pika no Mi
    • Flash - blinds the opponents in the vicinity, also has light particles in that area
    • Amaterasu - is now a 2 second chargeable ability with some extra VFX
    • Yata no Kagami - particles will now spawn at the last and current position of the user when using this ability
  • Gura Gura no Mi
    • New particle effects for all abilities
    • Gekishin - a very powerful punch ability that creates tremors from within the target
    • Changes (both visualy and functional) for the other abilities, mostly buffs (reduced cooldown, increased damage, increased destruction)
  • Yuki Yuki no Mi
    • Yuki Gaki - literally a snow wall like candle wall
    • Added new projectile model for the Yuki Rabi ability
    • Tabira Yuki will now inflict movement slowdown when hitting an entity
  • Ito Ito no Mi
    • Torikago - creates a ROOM-like cage around the user, cage blocks damage any entity it touches
    • Tamaito - just a string bullet, low cooldown
    • Kumo no Sugaki - blocks any incoming attack using a spider web like wall
  • Yami Yami no Mi
    • Black World - creates random pillars of darkness and gives blindness to nearby enemies, the pillars can be absorbed by Liberation
  • Bari Bari no Mi
    • Barrier - changed the despawn timer of the barrier block
    • Bari Bari no Pistol - just a strong punch tbh
    • Barrierbility: Stairs - creates stairs from barriers, that take longer to disappear than normal barriers
  • Ope Ope no Mi
    • The owner of a heart can right click it and regain it without any side-effects
    • Shambles - allows the user to change the position of all entities in the room between them
    • Takt - allows the user to make any entity in ROOM float (about 1-2 blocks above groud) making them unable to move
    • Injection Shot - while holding any sword, the user charges at the enemy, inflicting damage and poison
    • Gamma Knife - can only be used in ROOM
    • ROOM - updated the spawning/despawning logic
    • Counter Shock - is now passive and will trigger upon hitting an entity, new particles were also added
  • Ushi Ushi no Mi, Model Bison
    • Power Point
      • Hitting enemies with the punch will deal an additional 1.5 hearts of damage
    • Speed Point
      • Gives a slight speed boost and allows the user to knock enemies away when smashing into them
      • Fiddle Banff can also be used during this morph
  • Kage Kage no Mi
    • Added new projectile model for the Brick Bat ability
    • Black Box blocks will now disappear slowly, also made it a bit smaller too
  • Noro Noro no Mi
    • Added new projectile model for the Noro Noro Beam ability
    • Noro Noro Beam Sword will now inflict movement slowdown when hitting an entity
  • Doru Doru no Mi
    • Added new projectile model for the Doru Doru Arts: Mori ability
    • Candle Lock - a projectile that gives slowness and mining fatigue to enemies
  • Magu Magu no Mi
    • Added new projectile model for the Meigo, Dai Funka and Ryusei Kazan abilities
  • Nikyu Nikyu no Mi
    • Added new projectile model for the Pad Ho, Ursus Shock and Tsuppari Pad Ho abilities
  • Hie Hie no Mi
    • Added new projectile model for the Ice Block: Partisan and Ice Block: Pheasant abilities
    • Ice Saber will now inflict movement slowdown when hitting an entity
    • New "wave" particle effect added for Ice Age
  • Mera Mera no Mi
    • Added new projectile model for the Hiken ability
  • Bane Bane no Mi
    • Added new projectile model for the Spring Death Knock ability
  • Gasu Gasu no Mi
    • Blue Sword will now set enemies on fire
  • Fishman Karate
    • Added new projectile model for the Murasame ability
  • Rokushiki
    • Kami-E - now has a time limit usage before automatically starting the cooldown
  • Haki
    • Raised the timer until nausea and weakness debuffs are applied from 1000 (50s) → 2400 (120s)
    • After 3600 ticks (180s) the user will no longer die but instead will receive strong debuffs (nausea, weakness, blindness, movement slowdown)
    • Damage boosts will be applied based on the user's doriki

    Misc

  • Zoan Morphing
    • New back-end system should hopefully work and look better
    • No more entities that follow your invisible model
    • This also means that the input lag is no longer a problem and the rendering is overall more accurate
  • Increased performance for long play sessions
  • Added command help text after failed command or by using tab for an unfinished command
  • Structures

  • Swordsman Dojo
    • The starting point and 'hub' for receiving or turning in swordsman progression quests
    • There are only 5 spawned in every world (can be changed using the config)
  • Ships
    • Increasing the spawn rates just a bit (!This will influence the modifier in the config as well so please lower it if your world loads very slow!)
    • Normal Marine Ship 1.8 → 2.6
    • Normal Pirate Ship 2.1 → 2.8
    • Large Marine Ship 1.8 → 2.3
    • Large Pirate Ship 1.9 → 2.4

    Items

  • Spawn Eggs will now display the appropriate egg color based on the mob's faction
  • Swords & Melee Weapons
    • Melee weapons will receive x1.5 damage multiplier while busoshoku haki is active (vanilla weapons will not be affected by this buff for the moment maybe will do later)
    • Most melee weapons will now have 2 new textures (again vanilla weapons will not be affected by this)
      • One for the sheathed version (used when the sword is not selected)
      • The other one used for the haki imbued version (used when busoshoku haki is active)
    • The Hook will now apply a 5 seconds poison debuff
    • A third knife variant was added, obtainable from Bandits
  • Flintlocks
    • Removed the bullet "loading" instead they will work more like bows, where if you have bullets in inventory it'll just consume them
    • One gun powder is now required per 10 shots, gun powder will be consumed from the inventory if available like bullets
    • Raised the damage dealt by bullets
      • Normal Bullet 2 (1 heart) → 4 (2 hearts)
      • Kairoseki Bullet 4 (2 hearts) → 6 (3 hearts)

    Mobs

  • Bandit with Sword mob added
  • Localization

  • Abilities and devil fruits entries were added in the .lang file
  • Quest names and description entries were added in the .lang file
  • Fixed Issues

  • Devil Fruits & Abilities
    • Fixed the Gomu Gomu no Mi cooldown problems
    • Other players will no longer see armor pieces floating around Zoan morhps
    • Players will no longer be invisible when joining a world if they left while morphed
    • Fixed the Multiplayer Only bug where ROOM would not despawn (Bug #17)
  • Mobs with random skins will no longer change their skin after the world is reloaded
  • Fixed the ArithmeticException: / by zero crash
  • Milky Dial will no longer replace blocks in it's path
  • Player's will now be able to reach maximum doriki
  • Zoan hands will now be correctly shown in first-person-view
  • Kuja Arrows will look like arrows now
  • Minor bug fixes
  • Known Issues

  • The heart obtained via Mes does not hurt the Ender Dragon
  • Den Den Mushi's block rendering is broken from certain angles (also still has no use :3)
  • Right-Click seems to not always remove abilities from their slots